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<p>Provides OpenGL-based windows, and abstractions for events and input handling.
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Context.htm">sf::Context</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Class holding a valid drawing context. <a href="classsf_1_1Context.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1ContextSettings.htm">sf::ContextSettings</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Structure defining the settings of the OpenGL context attached to a window. <a href="structsf_1_1ContextSettings.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Event.htm">sf::Event</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Defines a system event and its parameters. <a href="classsf_1_1Event.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1GlResource.htm">sf::GlResource</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Base class for classes that require an OpenGL context. <a href="classsf_1_1GlResource.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Joystick.htm">sf::Joystick</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Give access to the real-time state of the joysticks. <a href="classsf_1_1Joystick.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Keyboard.htm">sf::Keyboard</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Give access to the real-time state of the keyboard. <a href="classsf_1_1Keyboard.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Mouse.htm">sf::Mouse</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Give access to the real-time state of the mouse. <a href="classsf_1_1Mouse.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1VideoMode.htm">sf::VideoMode</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classsf_1_1VideoMode.htm" title="VideoMode defines a video mode (width, height, bpp)">VideoMode</a> defines a video mode (width, height, bpp) <a href="classsf_1_1VideoMode.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Window.htm">sf::Window</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classsf_1_1Window.htm" title="Window that serves as a target for OpenGL rendering.">Window</a> that serves as a target for OpenGL rendering. <a href="classsf_1_1Window.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1JoystickButtonEvent.htm">sf::Event::JoystickButtonEvent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classsf_1_1Joystick.htm" title="Give access to the real-time state of the joysticks.">Joystick</a> buttons events parameters (JoystickButtonPressed, JoystickButtonReleased) <a href="structsf_1_1Event_1_1JoystickButtonEvent.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1JoystickConnectEvent.htm">sf::Event::JoystickConnectEvent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classsf_1_1Joystick.htm" title="Give access to the real-time state of the joysticks.">Joystick</a> connection events parameters (JoystickConnected, JoystickDisconnected) <a href="structsf_1_1Event_1_1JoystickConnectEvent.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1JoystickMoveEvent.htm">sf::Event::JoystickMoveEvent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classsf_1_1Joystick.htm" title="Give access to the real-time state of the joysticks.">Joystick</a> axis move event parameters (JoystickMoved) <a href="structsf_1_1Event_1_1JoystickMoveEvent.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1KeyEvent.htm">sf::Event::KeyEvent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classsf_1_1Keyboard.htm" title="Give access to the real-time state of the keyboard.">Keyboard</a> event parameters (KeyPressed, KeyReleased) <a href="structsf_1_1Event_1_1KeyEvent.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1MouseButtonEvent.htm">sf::Event::MouseButtonEvent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classsf_1_1Mouse.htm" title="Give access to the real-time state of the mouse.">Mouse</a> buttons events parameters (MouseButtonPressed, MouseButtonReleased) <a href="structsf_1_1Event_1_1MouseButtonEvent.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1MouseMoveEvent.htm">sf::Event::MouseMoveEvent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classsf_1_1Mouse.htm" title="Give access to the real-time state of the mouse.">Mouse</a> move event parameters (MouseMoved) <a href="structsf_1_1Event_1_1MouseMoveEvent.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1MouseWheelEvent.htm">sf::Event::MouseWheelEvent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classsf_1_1Mouse.htm" title="Give access to the real-time state of the mouse.">Mouse</a> wheel events parameters (MouseWheelMoved) <a href="structsf_1_1Event_1_1MouseWheelEvent.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1SizeEvent.htm">sf::Event::SizeEvent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Size events parameters (Resized) <a href="structsf_1_1Event_1_1SizeEvent.htm#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Event_1_1TextEvent.htm">sf::Event::TextEvent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classsf_1_1Text.htm" title="Graphical text that can be drawn to a render target.">Text</a> event parameters (TextEntered) <a href="structsf_1_1Event_1_1TextEvent.htm#details">More...</a><br/></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
Enumerations</h2></td></tr>
<tr class="memitem:ga8d7a3b8425c907a2872cb57e32cea5b8"><td class="memItemLeft" align="right" valign="top">enum </td><td class="memItemRight" valign="bottom">{ <br/>
<a class="el" href="group__window.htm#gga8d7a3b8425c907a2872cb57e32cea5b8a8c35a9c8507559e455387fc4a83ce422">sf::Style::None</a> = 0,
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<a class="el" href="group__window.htm#gga8d7a3b8425c907a2872cb57e32cea5b8ab4c8b32b05ed715928513787cb1e85b6">sf::Style::Titlebar</a> = 1 << 0,
<br/>
<a class="el" href="group__window.htm#gga8d7a3b8425c907a2872cb57e32cea5b8accff967648ebcd5db2007eff7352b50f">sf::Style::Resize</a> = 1 << 1,
<br/>
<a class="el" href="group__window.htm#gga8d7a3b8425c907a2872cb57e32cea5b8ae07a7d411d5acf28f4a9a4b76a3a9493">sf::Style::Close</a> = 1 << 2,
<br/>
<a class="el" href="group__window.htm#gga8d7a3b8425c907a2872cb57e32cea5b8a6288ec86830245cf957e2d234f79f50d">sf::Style::Fullscreen</a> = 1 << 3,
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<a class="el" href="group__window.htm#gga8d7a3b8425c907a2872cb57e32cea5b8a5597cd420fc461807e4a201c92adea37">sf::Style::Default</a> = Titlebar | Resize | Close
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}</td></tr>
<tr class="memdesc:ga8d7a3b8425c907a2872cb57e32cea5b8"><td class="mdescLeft"> </td><td class="mdescRight">Enumeration of the window styles. <a href="group__window.htm#ga8d7a3b8425c907a2872cb57e32cea5b8">More...</a><br/></td></tr>
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</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Provides OpenGL-based windows, and abstractions for events and input handling. </p>
<h2 class="groupheader">Enumeration Type Documentation</h2>
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<td class="memname">anonymous enum</td>
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<p>Enumeration of the window styles. </p>
<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><em><a class="anchor" id="gga8d7a3b8425c907a2872cb57e32cea5b8a8c35a9c8507559e455387fc4a83ce422"></a>None</em> </td><td>
<p>No border / title bar (this flag and all others are mutually exclusive) </p>
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<tr><td valign="top"><em><a class="anchor" id="gga8d7a3b8425c907a2872cb57e32cea5b8ab4c8b32b05ed715928513787cb1e85b6"></a>Titlebar</em> </td><td>
<p>Title bar + fixed border. </p>
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<tr><td valign="top"><em><a class="anchor" id="gga8d7a3b8425c907a2872cb57e32cea5b8accff967648ebcd5db2007eff7352b50f"></a>Resize</em> </td><td>
<p>Titlebar + resizable border + maximize button. </p>
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<tr><td valign="top"><em><a class="anchor" id="gga8d7a3b8425c907a2872cb57e32cea5b8ae07a7d411d5acf28f4a9a4b76a3a9493"></a>Close</em> </td><td>
<p>Titlebar + close button. </p>
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<tr><td valign="top"><em><a class="anchor" id="gga8d7a3b8425c907a2872cb57e32cea5b8a6288ec86830245cf957e2d234f79f50d"></a>Fullscreen</em> </td><td>
<p>Fullscreen mode (this flag and all others are mutually exclusive) </p>
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<tr><td valign="top"><em><a class="anchor" id="gga8d7a3b8425c907a2872cb57e32cea5b8a5597cd420fc461807e4a201c92adea37"></a>Default</em> </td><td>
<p>Default window style. </p>
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</dd>
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<p>Definition at line <a class="el" href="WindowStyle_8hpp_source.htm#l00038">38</a> of file <a class="el" href="WindowStyle_8hpp_source.htm">WindowStyle.hpp</a>.</p>
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