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<div class="title">RenderTarget.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">//</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// SFML - Simple and Fast Multimedia Library</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">//</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">//</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// subject to the following restrictions:</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">//</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// 1. The origin of this software must not be misrepresented;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// you must not claim that you wrote the original software.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// If you use this software in a product, an acknowledgment</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// in the product documentation would be appreciated but is not required.</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">//</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// and must not be misrepresented as being the original software.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">//</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">//</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment"></span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#ifndef SFML_RENDERTARGET_HPP</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor"></span><span class="preprocessor">#define SFML_RENDERTARGET_HPP</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor"></span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="comment">// Headers</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment"></span><span class="preprocessor">#include <SFML/Graphics/Export.hpp></span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include <SFML/Graphics/Color.hpp></span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include <SFML/Graphics/Rect.hpp></span></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include <SFML/Graphics/View.hpp></span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#include <SFML/Graphics/Transform.hpp></span></div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#include <SFML/Graphics/BlendMode.hpp></span></div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#include <SFML/Graphics/RenderStates.hpp></span></div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#include <SFML/Graphics/PrimitiveType.hpp></span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#include <SFML/Graphics/Vertex.hpp></span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#include <SFML/System/NonCopyable.hpp></span></div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> </div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> </div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="keyword">namespace </span>sf</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> {</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="keyword">class </span>Drawable;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> </div>
<div class="line"><a name="l00051"></a><span class="lineno"><a class="code" href="classsf_1_1RenderTarget.htm"> 51</a></span> <span class="keyword">class </span>SFML_GRAPHICS_API <a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, texture, ...)">RenderTarget</a> : <a class="code" href="classsf_1_1NonCopyable.htm" title="Utility class that makes any derived class non-copyable.">NonCopyable</a></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> {</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="keyword">public</span> :</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="keyword">virtual</span> ~<a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, texture, ...)">RenderTarget</a>();</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> </div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="keywordtype">void</span> clear(<span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Utility class for manpulating RGBA colors.">Color</a>& color = <a class="code" href="classsf_1_1Color.htm" title="Utility class for manpulating RGBA colors.">Color</a>(0, 0, 0, 255));</div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span> </div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="keywordtype">void</span> setView(<span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>& view);</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span> </div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>& getView() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span> </div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span> <span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>& getDefaultView() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span> </div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span> <a class="code" href="classsf_1_1Rect.htm">IntRect</a> getViewport(<span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>& view) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span> </div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a> mapPixelToCoords(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Utility template class for manipulating 2-dimensional vectors.">Vector2i</a>& point) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span> </div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a> mapPixelToCoords(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm" title="Utility template class for manipulating 2-dimensional vectors.">Vector2i</a>& point, <span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>& view) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span> </div>
<div class="line"><a name="l00200"></a><span class="lineno"> 200</span> <a class="code" href="classsf_1_1Vector2.htm" title="Utility template class for manipulating 2-dimensional vectors.">Vector2i</a> mapCoordsToPixel(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& point) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00201"></a><span class="lineno"> 201</span> </div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span> <a class="code" href="classsf_1_1Vector2.htm" title="Utility template class for manipulating 2-dimensional vectors.">Vector2i</a> mapCoordsToPixel(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& point, <span class="keyword">const</span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a>& view) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00228"></a><span class="lineno"> 228</span> </div>
<div class="line"><a name="l00236"></a><span class="lineno"> 236</span> <span class="keywordtype">void</span> draw(<span class="keyword">const</span> <a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for objects that can be drawn to a render target.">Drawable</a>& drawable, <span class="keyword">const</span> <a class="code" href="classsf_1_1RenderStates.htm" title="Define the states used for drawing to a RenderTarget.">RenderStates</a>& states = <a class="code" href="classsf_1_1RenderStates.htm#ad29672df29f19ce50c3021d95f2bb062" title="Special instance holding the default render states.">RenderStates::Default</a>);</div>
<div class="line"><a name="l00237"></a><span class="lineno"> 237</span> </div>
<div class="line"><a name="l00247"></a><span class="lineno"> 247</span> <span class="keywordtype">void</span> draw(<span class="keyword">const</span> <a class="code" href="classsf_1_1Vertex.htm" title="Define a point with color and texture coordinates.">Vertex</a>* vertices, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vertexCount,</div>
<div class="line"><a name="l00248"></a><span class="lineno"> 248</span> <a class="code" href="group__graphics.htm#ga5ee56ac1339984909610713096283b1b" title="Types of primitives that a sf::VertexArray can render.">PrimitiveType</a> type, <span class="keyword">const</span> <a class="code" href="classsf_1_1RenderStates.htm" title="Define the states used for drawing to a RenderTarget.">RenderStates</a>& states = <a class="code" href="classsf_1_1RenderStates.htm#ad29672df29f19ce50c3021d95f2bb062" title="Special instance holding the default render states.">RenderStates::Default</a>);</div>
<div class="line"><a name="l00249"></a><span class="lineno"> 249</span> </div>
<div class="line"><a name="l00256"></a><span class="lineno"> 256</span> <span class="keyword">virtual</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2u</a> getSize() <span class="keyword">const</span> = 0;</div>
<div class="line"><a name="l00257"></a><span class="lineno"> 257</span> </div>
<div class="line"><a name="l00290"></a><span class="lineno"> 290</span> <span class="keywordtype">void</span> pushGLStates();</div>
<div class="line"><a name="l00291"></a><span class="lineno"> 291</span> </div>
<div class="line"><a name="l00301"></a><span class="lineno"> 301</span> <span class="keywordtype">void</span> popGLStates();</div>
<div class="line"><a name="l00302"></a><span class="lineno"> 302</span> </div>
<div class="line"><a name="l00324"></a><span class="lineno"> 324</span> <span class="keywordtype">void</span> resetGLStates();</div>
<div class="line"><a name="l00325"></a><span class="lineno"> 325</span> </div>
<div class="line"><a name="l00326"></a><span class="lineno"> 326</span> <span class="keyword">protected</span> :</div>
<div class="line"><a name="l00327"></a><span class="lineno"> 327</span> </div>
<div class="line"><a name="l00332"></a><span class="lineno"> 332</span> <a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, texture, ...)">RenderTarget</a>();</div>
<div class="line"><a name="l00333"></a><span class="lineno"> 333</span> </div>
<div class="line"><a name="l00341"></a><span class="lineno"> 341</span> <span class="keywordtype">void</span> initialize();</div>
<div class="line"><a name="l00342"></a><span class="lineno"> 342</span> </div>
<div class="line"><a name="l00343"></a><span class="lineno"> 343</span> <span class="keyword">private</span>:</div>
<div class="line"><a name="l00344"></a><span class="lineno"> 344</span> </div>
<div class="line"><a name="l00349"></a><span class="lineno"> 349</span> <span class="keywordtype">void</span> applyCurrentView();</div>
<div class="line"><a name="l00350"></a><span class="lineno"> 350</span> </div>
<div class="line"><a name="l00357"></a><span class="lineno"> 357</span> <span class="keywordtype">void</span> applyBlendMode(<a class="code" href="group__graphics.htm#ga80c52fe2f7050d7f7573b7ed3c995388" title="Available blending modes for drawing.">BlendMode</a> mode);</div>
<div class="line"><a name="l00358"></a><span class="lineno"> 358</span> </div>
<div class="line"><a name="l00365"></a><span class="lineno"> 365</span> <span class="keywordtype">void</span> applyTransform(<span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.htm" title="Define a 3x3 transform matrix.">Transform</a>& transform);</div>
<div class="line"><a name="l00366"></a><span class="lineno"> 366</span> </div>
<div class="line"><a name="l00373"></a><span class="lineno"> 373</span> <span class="keywordtype">void</span> applyTexture(<span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.htm" title="Image living on the graphics card that can be used for drawing.">Texture</a>* texture);</div>
<div class="line"><a name="l00374"></a><span class="lineno"> 374</span> </div>
<div class="line"><a name="l00381"></a><span class="lineno"> 381</span> <span class="keywordtype">void</span> applyShader(<span class="keyword">const</span> <a class="code" href="classsf_1_1Shader.htm" title="Shader class (vertex and fragment)">Shader</a>* shader);</div>
<div class="line"><a name="l00382"></a><span class="lineno"> 382</span> </div>
<div class="line"><a name="l00395"></a><span class="lineno"> 395</span> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> activate(<span class="keywordtype">bool</span> active) = 0;</div>
<div class="line"><a name="l00396"></a><span class="lineno"> 396</span> </div>
<div class="line"><a name="l00401"></a><span class="lineno"> 401</span> <span class="keyword">struct </span>StatesCache</div>
<div class="line"><a name="l00402"></a><span class="lineno"> 402</span> {</div>
<div class="line"><a name="l00403"></a><span class="lineno"> 403</span> <span class="keyword">enum</span> {VertexCacheSize = 4};</div>
<div class="line"><a name="l00404"></a><span class="lineno"> 404</span> </div>
<div class="line"><a name="l00405"></a><span class="lineno"> 405</span> <span class="keywordtype">bool</span> glStatesSet; </div>
<div class="line"><a name="l00406"></a><span class="lineno"> 406</span> <span class="keywordtype">bool</span> viewChanged; </div>
<div class="line"><a name="l00407"></a><span class="lineno"> 407</span> <a class="code" href="group__graphics.htm#ga80c52fe2f7050d7f7573b7ed3c995388" title="Available blending modes for drawing.">BlendMode</a> lastBlendMode; </div>
<div class="line"><a name="l00408"></a><span class="lineno"> 408</span> Uint64 lastTextureId; </div>
<div class="line"><a name="l00409"></a><span class="lineno"> 409</span> <span class="keywordtype">bool</span> useVertexCache; </div>
<div class="line"><a name="l00410"></a><span class="lineno"> 410</span> <a class="code" href="classsf_1_1Vertex.htm" title="Define a point with color and texture coordinates.">Vertex</a> vertexCache[VertexCacheSize]; </div>
<div class="line"><a name="l00411"></a><span class="lineno"> 411</span> };</div>
<div class="line"><a name="l00412"></a><span class="lineno"> 412</span> </div>
<div class="line"><a name="l00414"></a><span class="lineno"> 414</span> <span class="comment">// Member data</span></div>
<div class="line"><a name="l00416"></a><span class="lineno"> 416</span> <span class="comment"></span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a> m_defaultView; </div>
<div class="line"><a name="l00417"></a><span class="lineno"> 417</span> <a class="code" href="classsf_1_1View.htm" title="2D camera that defines what region is shown on screen">View</a> m_view; </div>
<div class="line"><a name="l00418"></a><span class="lineno"> 418</span> StatesCache m_cache; </div>
<div class="line"><a name="l00419"></a><span class="lineno"> 419</span> };</div>
<div class="line"><a name="l00420"></a><span class="lineno"> 420</span> </div>
<div class="line"><a name="l00421"></a><span class="lineno"> 421</span> } <span class="comment">// namespace sf</span></div>
<div class="line"><a name="l00422"></a><span class="lineno"> 422</span> </div>
<div class="line"><a name="l00423"></a><span class="lineno"> 423</span> </div>
<div class="line"><a name="l00424"></a><span class="lineno"> 424</span> <span class="preprocessor">#endif // SFML_RENDERTARGET_HPP</span></div>
<div class="line"><a name="l00425"></a><span class="lineno"> 425</span> <span class="preprocessor"></span></div>
<div class="line"><a name="l00426"></a><span class="lineno"> 426</span> </div>
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