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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<li class="navelem"><b>sf</b></li><li class="navelem"><a class="el" href="classsf_1_1Drawable.htm">Drawable</a></li>  </ul>
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<a href="#pub-methods">Public Member Functions</a> |
<a href="#pro-methods">Protected Member Functions</a> |
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<a href="classsf_1_1Drawable-members.htm">List of all members</a>  </div>
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<div class="title">sf::Drawable Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span><div class="ingroups"><a class="el" href="group__graphics.htm">Graphics module</a></div></div>  </div>
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<p>Abstract base class for objects that can be drawn to a render target. 
 <a href="classsf_1_1Drawable.htm#details">More...</a></p>
 
<p><code>#include <<a class="el" href="Drawable_8hpp_source.htm">Drawable.hpp</a>></code></p>
<div class="dynheader">
Inheritance diagram for sf::Drawable:</div>
<div class="dyncontent">
 <div class="center">
  <img src="classsf_1_1Drawable.png" usemap="#sf::Drawable_map" alt=""/>
  <map id="sf::Drawable_map" name="sf::Drawable_map">
<area href="classsf_1_1Shape.htm" title="Base class for textured shapes with outline." alt="sf::Shape" shape="rect" coords="130,56,250,80"/>
<area href="classsf_1_1Sprite.htm" title="Drawable representation of a texture, with its own transformations, color, etc." alt="sf::Sprite" shape="rect" coords="260,56,380,80"/>
<area href="classsf_1_1Text.htm" title="Graphical text that can be drawn to a render target." alt="sf::Text" shape="rect" coords="390,56,510,80"/>
<area href="classsf_1_1VertexArray.htm" title="Define a set of one or more 2D primitives." alt="sf::VertexArray" shape="rect" coords="520,56,640,80"/>
<area href="classsf_1_1CircleShape.htm" title="Specialized shape representing a circle." alt="sf::CircleShape" shape="rect" coords="0,112,120,136"/>
<area href="classsf_1_1ConvexShape.htm" title="Specialized shape representing a convex polygon." alt="sf::ConvexShape" shape="rect" coords="130,112,250,136"/>
<area href="classsf_1_1RectangleShape.htm" title="Specialized shape representing a rectangle." alt="sf::RectangleShape" shape="rect" coords="260,112,380,136"/>
</map>
 </div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a906002f2df7beb5edbddf5bbef96f120"><td class="memItemLeft" align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#a906002f2df7beb5edbddf5bbef96f120">~Drawable</a> ()</td></tr>
<tr class="memdesc:a906002f2df7beb5edbddf5bbef96f120"><td class="mdescLeft"> </td><td class="mdescRight">Virtual destructor.  <a href="#a906002f2df7beb5edbddf5bbef96f120"></a><br/></td></tr>
<tr class="separator:a906002f2df7beb5edbddf5bbef96f120"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr class="memitem:a90d2c88bba9b035a0844eccb380ef631"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.htm#a90d2c88bba9b035a0844eccb380ef631">draw</a> (<a class="el" href="classsf_1_1RenderTarget.htm">RenderTarget</a> &target, <a class="el" href="classsf_1_1RenderStates.htm">RenderStates</a> states) const =0</td></tr>
<tr class="memdesc:a90d2c88bba9b035a0844eccb380ef631"><td class="mdescLeft"> </td><td class="mdescRight">Draw the object to a render target.  <a href="#a90d2c88bba9b035a0844eccb380ef631"></a><br/></td></tr>
<tr class="separator:a90d2c88bba9b035a0844eccb380ef631"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="friends"></a>
Friends</h2></td></tr>
<tr class="memitem:aa5afc6f82b7b587ed5ada4d227ce32aa"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa5afc6f82b7b587ed5ada4d227ce32aa"></a>
class </td><td class="memItemRight" valign="bottom"><b>RenderTarget</b></td></tr>
<tr class="separator:aa5afc6f82b7b587ed5ada4d227ce32aa"><td class="memSeparator" colspan="2"> </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Abstract base class for objects that can be drawn to a render target. </p>
<p><a class="el" href="classsf_1_1Drawable.htm" title="Abstract base class for objects that can be drawn to a render target.">sf::Drawable</a> is a very simple base class that allows objects of derived classes to be drawn to a <a class="el" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, texture, ...)">sf::RenderTarget</a>.</p>
<p>All you have to do in your derived class is to override the draw virtual function.</p>
<p>Note that inheriting from <a class="el" href="classsf_1_1Drawable.htm" title="Abstract base class for objects that can be drawn to a render target.">sf::Drawable</a> is not mandatory, but it allows this nice syntax "window.draw(object)" rather than "object.draw(window)", which is more consistent with other SFML classes.</p>
<p>Example: </p>
<div class="fragment"><div class="line"><span class="keyword">class </span>MyDrawable : <span class="keyword">public</span> <a class="code" href="classsf_1_1Drawable.htm" title="Abstract base class for objects that can be drawn to a render target.">sf::Drawable</a></div>
<div class="line">{</div>
<div class="line"><span class="keyword">public</span> :</div>
<div class="line"></div>
<div class="line">   ...</div>
<div class="line"></div>
<div class="line">private :</div>
<div class="line"></div>
<div class="line">    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classsf_1_1Drawable.htm#a90d2c88bba9b035a0844eccb380ef631" title="Draw the object to a render target.">draw</a>(<a class="code" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, texture, ...)">sf::RenderTarget</a>& target, <a class="code" href="classsf_1_1RenderStates.htm" title="Define the states used for drawing to a RenderTarget.">sf::RenderStates</a> states)<span class="keyword"> const</span></div>
<div class="line"><span class="keyword">    </span>{</div>
<div class="line">        <span class="comment">// You can draw other high-level objects</span></div>
<div class="line">        target.<a class="code" href="classsf_1_1RenderTarget.htm#a12417a3bcc245c41d957b29583556f39" title="Draw a drawable object to the render-target.">draw</a>(m_sprite, states);</div>
<div class="line"></div>
<div class="line">        <span class="comment">// ... or use the low-level API</span></div>
<div class="line">        states.<a class="code" href="classsf_1_1RenderStates.htm#a457fc5a41731889de9cf39cf9b3436c3" title="Texture.">texture</a> = &m_texture;</div>
<div class="line">        target.<a class="code" href="classsf_1_1RenderTarget.htm#a12417a3bcc245c41d957b29583556f39" title="Draw a drawable object to the render-target.">draw</a>(m_vertices, states);</div>
<div class="line"></div>
<div class="line">        <span class="comment">// ... or draw with OpenGL directly</span></div>
<div class="line">        glBegin(GL_QUADS);</div>
<div class="line">        ...</div>
<div class="line">        glEnd();</div>
<div class="line">    }</div>
<div class="line"></div>
<div class="line">    <a class="code" href="classsf_1_1Sprite.htm" title="Drawable representation of a texture, with its own transformations, color, etc.">sf::Sprite</a> m_sprite;</div>
<div class="line">    <a class="code" href="classsf_1_1Texture.htm" title="Image living on the graphics card that can be used for drawing.">sf::Texture</a> m_texture;</div>
<div class="line">    <a class="code" href="classsf_1_1VertexArray.htm" title="Define a set of one or more 2D primitives.">sf::VertexArray</a> m_vertices;</div>
<div class="line">};</div>
</div><!-- fragment --><dl class="section see"><dt>See Also</dt><dd><a class="el" href="classsf_1_1RenderTarget.htm" title="Base class for all render targets (window, texture, ...)">sf::RenderTarget</a> </dd></dl>
 
<p>Definition at line <a class="el" href="Drawable_8hpp_source.htm#l00044">44</a> of file <a class="el" href="Drawable_8hpp_source.htm">Drawable.hpp</a>.</p>
</div><h2 class="groupheader">Constructor & Destructor Documentation</h2>
<a class="anchor" id="a906002f2df7beb5edbddf5bbef96f120"></a>
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<div class="memproto">
<table class="mlabels">
  <tr>
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          <td class="memname">virtual sf::Drawable::~Drawable </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">virtual</span></span>  </td>
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</div><div class="memdoc">
 
<p>Virtual destructor. </p>
 
<p>Definition at line <a class="el" href="Drawable_8hpp_source.htm#l00052">52</a> of file <a class="el" href="Drawable_8hpp_source.htm">Drawable.hpp</a>.</p>
 
</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="a90d2c88bba9b035a0844eccb380ef631"></a>
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<div class="memproto">
<table class="mlabels">
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          <td class="memname">virtual void sf::Drawable::draw </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classsf_1_1RenderTarget.htm">RenderTarget</a> & </td>
          <td class="paramname"><em>target</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classsf_1_1RenderStates.htm">RenderStates</a> </td>
          <td class="paramname"><em>states</em> </td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td> const</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">pure virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">
 
<p>Draw the object to a render target. </p>
<p>This is a pure virtual function that has to be implemented by the derived class to define how the drawable should be drawn.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">target</td><td>Render target to draw to </td></tr>
    <tr><td class="paramname">states</td><td>Current render states </td></tr>
  </table>
  </dd>
</dl>
 
</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="Drawable_8hpp_source.htm">Drawable.hpp</a></li>
</ul>
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