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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 | //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include <SFML/Audio.hpp> #include <SFML/Network.hpp> #include <iostream> const sf::Uint8 audioData = 1; const sf::Uint8 endOfStream = 2; //////////////////////////////////////////////////////////// /// Specialization of audio recorder for sending recorded audio /// data through the network //////////////////////////////////////////////////////////// class NetworkRecorder : public sf::SoundRecorder { public : //////////////////////////////////////////////////////////// /// Constructor /// /// \param host Remote host to which send the recording data /// \param port Port of the remote host /// //////////////////////////////////////////////////////////// NetworkRecorder( const sf::IpAddress& host, unsigned short port) : m_host(host), m_port(port) { } private : //////////////////////////////////////////////////////////// /// /see SoundRecorder::OnStart /// //////////////////////////////////////////////////////////// virtual bool onStart() { if (m_socket.connect(m_host, m_port) == sf::Socket::Done) { std::cout << "Connected to server " << m_host << std::endl; return true ; } else { return false ; } } //////////////////////////////////////////////////////////// /// /see SoundRecorder::ProcessSamples /// //////////////////////////////////////////////////////////// virtual bool onProcessSamples( const sf::Int16* samples, std:: size_t sampleCount) { // Pack the audio samples into a network packet sf::Packet packet; packet << audioData; packet.append(samples, sampleCount * sizeof (sf::Int16)); // Send the audio packet to the server return m_socket.send(packet) == sf::Socket::Done; } //////////////////////////////////////////////////////////// /// /see SoundRecorder::OnStop /// //////////////////////////////////////////////////////////// virtual void onStop() { // Send a "end-of-stream" packet sf::Packet packet; packet << endOfStream; m_socket.send(packet); // Close the socket m_socket.disconnect(); } //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// sf::IpAddress m_host; ///< Address of the remote host unsigned short m_port; ///< Remote port sf::TcpSocket m_socket; ///< Socket used to communicate with the server }; //////////////////////////////////////////////////////////// /// Create a client, connect it to a running server and /// start sending him audio data /// //////////////////////////////////////////////////////////// void doClient(unsigned short port) { // Check that the device can capture audio if (sf::SoundRecorder::isAvailable() == false ) { std::cout << "Sorry, audio capture is not supported by your system" << std::endl; return ; } // Ask for server address sf::IpAddress server; do { std::cout << "Type address or name of the server to connect to : " ; std::cin >> server; } while (server == sf::IpAddress::None); // Create an instance of our custom recorder NetworkRecorder recorder(server, port); // Wait for user input... std::cin.ignore(10000, '\n' ); std::cout << "Press enter to start recording audio" ; std::cin.ignore(10000, '\n' ); // Start capturing audio data recorder.start(44100); std::cout << "Recording... press enter to stop" ; std::cin.ignore(10000, '\n' ); recorder.stop(); } |
Source at commit tip created 11 years 11 months ago. By Nathan Adams, Initial commit |
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