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Root/windows/examples/sockets/Sockets.cpp

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <iostream>
#include <cstdlib>
 
 
void runTcpServer(unsigned short port);
void runTcpClient(unsigned short port);
void runUdpServer(unsigned short port);
void runUdpClient(unsigned short port);
 
 
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
    // Choose an arbitrary port for opening sockets
    const unsigned short port = 50001;
 
    // TCP, UDP or connected UDP ?
    char protocol;
    std::cout << "Do you want to use TCP (t) or UDP (u) ? ";
    std::cin  >> protocol;
 
    // Client or server ?
    char who;
    std::cout << "Do you want to be a server (s) or a client (c) ? ";
    std::cin  >> who;
 
    if (protocol == 't')
    {
        // Test the TCP protocol
        if (who == 's')
            runTcpServer(port);
        else
            runTcpClient(port);
    }
    else
    {
        // Test the unconnected UDP protocol
        if (who == 's')
            runUdpServer(port);
        else
            runUdpClient(port);
    }
 
    // Wait until the user presses 'enter' key
    std::cout << "Press enter to exit..." << std::endl;
    std::cin.ignore(10000, '\n');
    std::cin.ignore(10000, '\n');
 
    return EXIT_SUCCESS;
}
Source at commit tip created 11 years 11 months ago.
By Nathan Adams, Initial commit

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