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<li class="navelem"><b>sf</b></li><li class="navelem"><a class="el" href="classsf_1_1Shader.htm">Shader</a></li> </ul>
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<div class="title">sf::Shader Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classsf_1_1Shader.htm">sf::Shader</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.htm#a09778f78afcbeb854d608c8dacd8ea30">bind</a>(const Shader *shader)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>CurrentTexture</b> (defined in <a class="el" href="classsf_1_1Shader.htm">sf::Shader</a>)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1GlResource.htm#ae0efa7935241644608ca32ba47b22a33">ensureGlContext</a>()</td><td class="entry"><a class="el" href="classsf_1_1GlResource.htm">sf::GlResource</a></td><td class="entry"><span class="mlabel">private</span><span class="mlabel">static</span></td></tr>
<tr><td class="entry"><a class="el" href="classsf_1_1Shader.htm#afaa1aa65e5de37b74d047da9def9f9b3ace6e88eec3a56b2e55ee3c8e64e9b89a">Fragment</a> enum value</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1GlResource.htm#ad8fb7a0674f0f77e530dacc2a3b0dc6a">GlResource</a>()</td><td class="entry"><a class="el" href="classsf_1_1GlResource.htm">sf::GlResource</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr><td class="entry"><a class="el" href="classsf_1_1Shader.htm#ad22474690bafe4a305c1b9826b1bd86a">isAvailable</a>()</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.htm#a053a5632848ebaca2fcd8ba29abe9e6e">loadFromFile</a>(const std::string &filename, Type type)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classsf_1_1Shader.htm#ac9d7289966fcef562eeb92271c03e3dc">loadFromFile</a>(const std::string &vertexShaderFilename, const std::string &fragmentShaderFilename)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.htm#ac92d46bf71dff2d791117e4e472148aa">loadFromMemory</a>(const std::string &shader, Type type)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classsf_1_1Shader.htm#ae34e94070d7547a890166b7993658a9b">loadFromMemory</a>(const std::string &vertexShader, const std::string &fragmentShader)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.htm#a2ee1b130c0606e4f8bcdf65c1efc2a53">loadFromStream</a>(InputStream &stream, Type type)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classsf_1_1Shader.htm#a3b7958159ffb5596c4babc3052e35465">loadFromStream</a>(InputStream &vertexShaderStream, InputStream &fragmentShaderStream)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1NonCopyable.htm#a2110add170580fdb946f887719da6860">NonCopyable</a>()</td><td class="entry"><a class="el" href="classsf_1_1NonCopyable.htm">sf::NonCopyable</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">private</span></td></tr>
<tr><td class="entry"><a class="el" href="classsf_1_1Shader.htm#a47e4dd78f0752ae08664b4ee616db1cf">setParameter</a>(const std::string &name, float x)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.htm#ab8d379f40810b8e3eadebee81aedd231">setParameter</a>(const std::string &name, float x, float y)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classsf_1_1Shader.htm#a7e36e044d6b8adca8339f40c5a4b1801">setParameter</a>(const std::string &name, float x, float y, float z)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.htm#aeb468f1bc2d26750b96b74f1e19027fb">setParameter</a>(const std::string &name, float x, float y, float z, float w)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classsf_1_1Shader.htm#a3ac473ece2c6fa26dc5032c07fd7288e">setParameter</a>(const std::string &name, const Vector2f &vector)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.htm#a87d4a0c6dc70ae68aecc0dda3f343c07">setParameter</a>(const std::string &name, const Vector3f &vector)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classsf_1_1Shader.htm#aa8618119ed4399df3fd33e78ee96b4fc">setParameter</a>(const std::string &name, const Color &color)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.htm#a39c387cc30e249b22a0c478703b8cc9a">setParameter</a>(const std::string &name, const sf::Transform &transform)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classsf_1_1Shader.htm#a7f58ab5c0a1084f238dfcec86602daa1">setParameter</a>(const std::string &name, const Texture &texture)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.htm#af06b4cba0bab915fa01032b063909044">setParameter</a>(const std::string &name, CurrentTextureType)</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classsf_1_1Shader.htm#a1d7f28f26b4122959fcafec871c2c3c5">Shader</a>()</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.htm#afaa1aa65e5de37b74d047da9def9f9b3">Type</a> enum name</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classsf_1_1Shader.htm#afaa1aa65e5de37b74d047da9def9f9b3a8718008f827eb32e29bbdd1791c62dce">Vertex</a> enum value</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1GlResource.htm#ab99035b67052331d1e8cf67abd93de98">~GlResource</a>()</td><td class="entry"><a class="el" href="classsf_1_1GlResource.htm">sf::GlResource</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr><td class="entry"><a class="el" href="classsf_1_1Shader.htm#a4bac6cc8b046ecd8fb967c145a2380e6">~Shader</a>()</td><td class="entry"><a class="el" href="classsf_1_1Shader.htm">sf::Shader</a></td><td class="entry"></td></tr>
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