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<div class="title">Shader.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">//</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// SFML - Simple and Fast Multimedia Library</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">//</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">//</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// subject to the following restrictions:</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">//</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// 1. The origin of this software must not be misrepresented;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// you must not claim that you wrote the original software.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// If you use this software in a product, an acknowledgment</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// in the product documentation would be appreciated but is not required.</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">//</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// and must not be misrepresented as being the original software.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">//</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">//</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment"></span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#ifndef SFML_SHADER_HPP</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor"></span><span class="preprocessor">#define SFML_SHADER_HPP</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor"></span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="comment">// Headers</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment"></span><span class="preprocessor">#include <SFML/Graphics/Export.hpp></span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include <SFML/Graphics/Transform.hpp></span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include <SFML/Graphics/Color.hpp></span></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include <SFML/Window/GlResource.hpp></span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#include <SFML/System/NonCopyable.hpp></span></div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#include <SFML/System/Vector2.hpp></span></div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#include <SFML/System/Vector3.hpp></span></div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#include <map></span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#include <string></span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> </div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">namespace </span>sf</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> {</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="keyword">class </span>InputStream;</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="keyword">class </span>Texture;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> </div>
<div class="line"><a name="l00051"></a><span class="lineno"><a class="code" href="classsf_1_1Shader.htm"> 51</a></span> <span class="keyword">class </span>SFML_GRAPHICS_API <a class="code" href="classsf_1_1Shader.htm" title="Shader class (vertex and fragment)">Shader</a> : <a class="code" href="classsf_1_1GlResource.htm" title="Base class for classes that require an OpenGL context.">GlResource</a>, <a class="code" href="classsf_1_1NonCopyable.htm" title="Utility class that makes any derived class non-copyable.">NonCopyable</a></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> {</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="keyword">public</span> :</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div>
<div class="line"><a name="l00059"></a><span class="lineno"><a class="code" href="classsf_1_1Shader.htm#afaa1aa65e5de37b74d047da9def9f9b3"> 59</a></span> <span class="keyword">enum</span> <a class="code" href="classsf_1_1Shader.htm#afaa1aa65e5de37b74d047da9def9f9b3" title="Types of shaders.">Type</a></div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> {</div>
<div class="line"><a name="l00061"></a><span class="lineno"><a class="code" href="classsf_1_1Shader.htm#afaa1aa65e5de37b74d047da9def9f9b3a8718008f827eb32e29bbdd1791c62dce"> 61</a></span> <a class="code" href="classsf_1_1Shader.htm#afaa1aa65e5de37b74d047da9def9f9b3a8718008f827eb32e29bbdd1791c62dce" title="Vertex shader.">Vertex</a>, </div>
<div class="line"><a name="l00062"></a><span class="lineno"><a class="code" href="classsf_1_1Shader.htm#afaa1aa65e5de37b74d047da9def9f9b3ace6e88eec3a56b2e55ee3c8e64e9b89a"> 62</a></span> Fragment </div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> };</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span> </div>
<div class="line"><a name="l00070"></a><span class="lineno"><a class="code" href="structsf_1_1Shader_1_1CurrentTextureType.htm"> 70</a></span> <span class="keyword">struct </span><a class="code" href="structsf_1_1Shader_1_1CurrentTextureType.htm" title="Special type/value that can be passed to setParameter, and that represents the texture of the object ...">CurrentTextureType</a> {};</div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="keyword">static</span> <a class="code" href="structsf_1_1Shader_1_1CurrentTextureType.htm" title="Special type/value that can be passed to setParameter, and that represents the texture of the object ...">CurrentTextureType</a> CurrentTexture;</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span> </div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="keyword">public</span> :</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span> </div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <a class="code" href="classsf_1_1Shader.htm" title="Shader class (vertex and fragment)">Shader</a>();</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span> </div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span> ~<a class="code" href="classsf_1_1Shader.htm" title="Shader class (vertex and fragment)">Shader</a>();</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span> </div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="keywordtype">bool</span> loadFromFile(<span class="keyword">const</span> std::string& filename, <a class="code" href="classsf_1_1Shader.htm#afaa1aa65e5de37b74d047da9def9f9b3" title="Types of shaders.">Type</a> type);</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span> </div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span> <span class="keywordtype">bool</span> loadFromFile(<span class="keyword">const</span> std::string& vertexShaderFilename, <span class="keyword">const</span> std::string& fragmentShaderFilename);</div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span> </div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span> <span class="keywordtype">bool</span> loadFromMemory(<span class="keyword">const</span> std::string& shader, <a class="code" href="classsf_1_1Shader.htm#afaa1aa65e5de37b74d047da9def9f9b3" title="Types of shaders.">Type</a> type);</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span> </div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span> <span class="keywordtype">bool</span> loadFromMemory(<span class="keyword">const</span> std::string& vertexShader, <span class="keyword">const</span> std::string& fragmentShader);</div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span> </div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span> <span class="keywordtype">bool</span> loadFromStream(<a class="code" href="classsf_1_1InputStream.htm" title="Abstract class for custom file input streams.">InputStream</a>& stream, <a class="code" href="classsf_1_1Shader.htm#afaa1aa65e5de37b74d047da9def9f9b3" title="Types of shaders.">Type</a> type);</div>
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span> </div>
<div class="line"><a name="l00211"></a><span class="lineno"> 211</span> <span class="keywordtype">bool</span> loadFromStream(<a class="code" href="classsf_1_1InputStream.htm" title="Abstract class for custom file input streams.">InputStream</a>& vertexShaderStream, <a class="code" href="classsf_1_1InputStream.htm" title="Abstract class for custom file input streams.">InputStream</a>& fragmentShaderStream);</div>
<div class="line"><a name="l00212"></a><span class="lineno"> 212</span> </div>
<div class="line"><a name="l00232"></a><span class="lineno"> 232</span> <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string& name, <span class="keywordtype">float</span> x);</div>
<div class="line"><a name="l00233"></a><span class="lineno"> 233</span> </div>
<div class="line"><a name="l00254"></a><span class="lineno"> 254</span> <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string& name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y);</div>
<div class="line"><a name="l00255"></a><span class="lineno"> 255</span> </div>
<div class="line"><a name="l00277"></a><span class="lineno"> 277</span> <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string& name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z);</div>
<div class="line"><a name="l00278"></a><span class="lineno"> 278</span> </div>
<div class="line"><a name="l00301"></a><span class="lineno"> 301</span> <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string& name, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z, <span class="keywordtype">float</span> w);</div>
<div class="line"><a name="l00302"></a><span class="lineno"> 302</span> </div>
<div class="line"><a name="l00322"></a><span class="lineno"> 322</span> <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string& name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector2.htm">Vector2f</a>& vector);</div>
<div class="line"><a name="l00323"></a><span class="lineno"> 323</span> </div>
<div class="line"><a name="l00343"></a><span class="lineno"> 343</span> <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string& name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Vector3.htm" title="Utility template class for manipulating 3-dimensional vectors.">Vector3f</a>& vector);</div>
<div class="line"><a name="l00344"></a><span class="lineno"> 344</span> </div>
<div class="line"><a name="l00370"></a><span class="lineno"> 370</span> <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string& name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Color.htm" title="Utility class for manpulating RGBA colors.">Color</a>& color);</div>
<div class="line"><a name="l00371"></a><span class="lineno"> 371</span> </div>
<div class="line"><a name="l00393"></a><span class="lineno"> 393</span> <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string& name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.htm" title="Define a 3x3 transform matrix.">sf::Transform</a>& transform);</div>
<div class="line"><a name="l00394"></a><span class="lineno"> 394</span> </div>
<div class="line"><a name="l00425"></a><span class="lineno"> 425</span> <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string& name, <span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.htm" title="Image living on the graphics card that can be used for drawing.">Texture</a>& texture);</div>
<div class="line"><a name="l00426"></a><span class="lineno"> 426</span> </div>
<div class="line"><a name="l00448"></a><span class="lineno"> 448</span> <span class="keywordtype">void</span> setParameter(<span class="keyword">const</span> std::string& name, <a class="code" href="structsf_1_1Shader_1_1CurrentTextureType.htm" title="Special type/value that can be passed to setParameter, and that represents the texture of the object ...">CurrentTextureType</a>);</div>
<div class="line"><a name="l00449"></a><span class="lineno"> 449</span> </div>
<div class="line"><a name="l00471"></a><span class="lineno"> 471</span> <span class="keyword">static</span> <span class="keywordtype">void</span> bind(<span class="keyword">const</span> <a class="code" href="classsf_1_1Shader.htm" title="Shader class (vertex and fragment)">Shader</a>* shader);</div>
<div class="line"><a name="l00472"></a><span class="lineno"> 472</span> </div>
<div class="line"><a name="l00483"></a><span class="lineno"> 483</span> <span class="keyword">static</span> <span class="keywordtype">bool</span> isAvailable();</div>
<div class="line"><a name="l00484"></a><span class="lineno"> 484</span> </div>
<div class="line"><a name="l00485"></a><span class="lineno"> 485</span> <span class="keyword">private</span> :</div>
<div class="line"><a name="l00486"></a><span class="lineno"> 486</span> </div>
<div class="line"><a name="l00499"></a><span class="lineno"> 499</span> <span class="keywordtype">bool</span> compile(<span class="keyword">const</span> <span class="keywordtype">char</span>* vertexShaderCode, <span class="keyword">const</span> <span class="keywordtype">char</span>* fragmentShaderCode);</div>
<div class="line"><a name="l00500"></a><span class="lineno"> 500</span> </div>
<div class="line"><a name="l00508"></a><span class="lineno"> 508</span> <span class="keywordtype">void</span> bindTextures() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00509"></a><span class="lineno"> 509</span> </div>
<div class="line"><a name="l00518"></a><span class="lineno"> 518</span> <span class="keywordtype">int</span> getParamLocation(<span class="keyword">const</span> std::string& name);</div>
<div class="line"><a name="l00519"></a><span class="lineno"> 519</span> </div>
<div class="line"><a name="l00521"></a><span class="lineno"> 521</span> <span class="comment">// Types</span></div>
<div class="line"><a name="l00523"></a><span class="lineno"> 523</span> <span class="comment"></span> <span class="keyword">typedef</span> std::map<int, const Texture*> TextureTable;</div>
<div class="line"><a name="l00524"></a><span class="lineno"> 524</span> <span class="keyword">typedef</span> std::map<std::string, int> ParamTable;</div>
<div class="line"><a name="l00525"></a><span class="lineno"> 525</span> </div>
<div class="line"><a name="l00527"></a><span class="lineno"> 527</span> <span class="comment">// Member data</span></div>
<div class="line"><a name="l00529"></a><span class="lineno"> 529</span> <span class="comment"></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> m_shaderProgram; </div>
<div class="line"><a name="l00530"></a><span class="lineno"> 530</span> <span class="keywordtype">int</span> m_currentTexture; </div>
<div class="line"><a name="l00531"></a><span class="lineno"> 531</span> TextureTable m_textures; </div>
<div class="line"><a name="l00532"></a><span class="lineno"> 532</span> ParamTable m_params; </div>
<div class="line"><a name="l00533"></a><span class="lineno"> 533</span> };</div>
<div class="line"><a name="l00534"></a><span class="lineno"> 534</span> </div>
<div class="line"><a name="l00535"></a><span class="lineno"> 535</span> } <span class="comment">// namespace sf</span></div>
<div class="line"><a name="l00536"></a><span class="lineno"> 536</span> </div>
<div class="line"><a name="l00537"></a><span class="lineno"> 537</span> </div>
<div class="line"><a name="l00538"></a><span class="lineno"> 538</span> <span class="preprocessor">#endif // SFML_SHADER_HPP</span></div>
<div class="line"><a name="l00539"></a><span class="lineno"> 539</span> <span class="preprocessor"></span></div>
<div class="line"><a name="l00540"></a><span class="lineno"> 540</span> </div>
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