<head>
<title>SFML - Simple and Fast Multimedia Library</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"/>
<link rel="stylesheet" type="text/css" href="doxygen.css" title="default" media="screen,print" />
</head>
<body>
<div id="banner-container">
<div id="banner">
<span id="sfml">SFML</span>
</div>
</div>
<div id="content">
<!-- Generated by Doxygen 1.8.2 -->
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.htm"><span>Main Page</span></a></li>
<li><a href="modules.htm"><span>Modules</span></a></li>
<li><a href="annotated.htm"><span>Classes</span></a></li>
<li class="current"><a href="files.htm"><span>Files</span></a></li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="files.htm"><span>File List</span></a></li>
</ul>
</div>
<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><a class="el" href="dir_f3190241575fd2bd132a392ae6942f4a.htm">include</a></li><li class="navelem"><a class="el" href="dir_692f376662c82a26cfe4cfa3aceebe24.htm">SFML</a></li><li class="navelem"><a class="el" href="dir_aaa96c3797a59111c2945d0d638ce5cf.htm">Graphics</a></li> </ul>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">RenderStates.hpp</div> </div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">//</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// SFML - Simple and Fast Multimedia Library</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">//</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">//</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// subject to the following restrictions:</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">//</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">// 1. The origin of this software must not be misrepresented;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// you must not claim that you wrote the original software.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// If you use this software in a product, an acknowledgment</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// in the product documentation would be appreciated but is not required.</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">//</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// 2. Altered source versions must be plainly marked as such,</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// and must not be misrepresented as being the original software.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">//</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">//</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment"></span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#ifndef SFML_RENDERSTATES_HPP</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor"></span><span class="preprocessor">#define SFML_RENDERSTATES_HPP</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor"></span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="comment">// Headers</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment"></span><span class="preprocessor">#include <SFML/Graphics/Export.hpp></span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include <SFML/Graphics/BlendMode.hpp></span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include <SFML/Graphics/Transform.hpp></span></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> </div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="keyword">namespace </span>sf</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> {</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="keyword">class </span>Shader;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">class </span>Texture;</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div>
<div class="line"><a name="l00045"></a><span class="lineno"><a class="code" href="classsf_1_1RenderStates.htm"> 45</a></span> <span class="keyword">class </span>SFML_GRAPHICS_API <a class="code" href="classsf_1_1RenderStates.htm" title="Define the states used for drawing to a RenderTarget.">RenderStates</a></div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> {</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="keyword">public</span> :</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <a class="code" href="classsf_1_1RenderStates.htm" title="Define the states used for drawing to a RenderTarget.">RenderStates</a>();</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <a class="code" href="classsf_1_1RenderStates.htm" title="Define the states used for drawing to a RenderTarget.">RenderStates</a>(<a class="code" href="group__graphics.htm#ga80c52fe2f7050d7f7573b7ed3c995388" title="Available blending modes for drawing.">BlendMode</a> theBlendMode);</div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span> </div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <a class="code" href="classsf_1_1RenderStates.htm" title="Define the states used for drawing to a RenderTarget.">RenderStates</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.htm" title="Define a 3x3 transform matrix.">Transform</a>& theTransform);</div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span> </div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <a class="code" href="classsf_1_1RenderStates.htm" title="Define the states used for drawing to a RenderTarget.">RenderStates</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.htm" title="Image living on the graphics card that can be used for drawing.">Texture</a>* theTexture);</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span> </div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <a class="code" href="classsf_1_1RenderStates.htm" title="Define the states used for drawing to a RenderTarget.">RenderStates</a>(<span class="keyword">const</span> <a class="code" href="classsf_1_1Shader.htm" title="Shader class (vertex and fragment)">Shader</a>* theShader);</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span> </div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <a class="code" href="classsf_1_1RenderStates.htm" title="Define the states used for drawing to a RenderTarget.">RenderStates</a>(<a class="code" href="group__graphics.htm#ga80c52fe2f7050d7f7573b7ed3c995388" title="Available blending modes for drawing.">BlendMode</a> theBlendMode, <span class="keyword">const</span> <a class="code" href="classsf_1_1Transform.htm" title="Define a 3x3 transform matrix.">Transform</a>& theTransform,</div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.htm" title="Image living on the graphics card that can be used for drawing.">Texture</a>* theTexture, <span class="keyword">const</span> <a class="code" href="classsf_1_1Shader.htm" title="Shader class (vertex and fragment)">Shader</a>* theShader);</div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span> </div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="comment">// Static member data</span></div>
<div class="line"><a name="l00110"></a><span class="lineno"><a class="code" href="classsf_1_1RenderStates.htm#ad29672df29f19ce50c3021d95f2bb062"> 110</a></span> <span class="comment"></span> <span class="keyword">static</span> <span class="keyword">const</span> <a class="code" href="classsf_1_1RenderStates.htm" title="Define the states used for drawing to a RenderTarget.">RenderStates</a> <a class="code" href="classsf_1_1RenderStates.htm#ad29672df29f19ce50c3021d95f2bb062" title="Special instance holding the default render states.">Default</a>; </div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span> </div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span> <span class="comment">// Member data</span></div>
<div class="line"><a name="l00115"></a><span class="lineno"><a class="code" href="classsf_1_1RenderStates.htm#ad6ac87f1b5006dae7ebfee4b5d40f5a8"> 115</a></span> <span class="comment"></span> <a class="code" href="group__graphics.htm#ga80c52fe2f7050d7f7573b7ed3c995388" title="Available blending modes for drawing.">BlendMode</a> <a class="code" href="classsf_1_1RenderStates.htm#ad6ac87f1b5006dae7ebfee4b5d40f5a8" title="Blending mode.">blendMode</a>; </div>
<div class="line"><a name="l00116"></a><span class="lineno"><a class="code" href="classsf_1_1RenderStates.htm#a1f737981a0f2f0d4bb8dac866a8d1149"> 116</a></span> <a class="code" href="classsf_1_1Transform.htm" title="Define a 3x3 transform matrix.">Transform</a> <a class="code" href="classsf_1_1RenderStates.htm#a1f737981a0f2f0d4bb8dac866a8d1149" title="Transform.">transform</a>; </div>
<div class="line"><a name="l00117"></a><span class="lineno"><a class="code" href="classsf_1_1RenderStates.htm#a457fc5a41731889de9cf39cf9b3436c3"> 117</a></span> <span class="keyword">const</span> <a class="code" href="classsf_1_1Texture.htm" title="Image living on the graphics card that can be used for drawing.">Texture</a>* <a class="code" href="classsf_1_1RenderStates.htm#a457fc5a41731889de9cf39cf9b3436c3" title="Texture.">texture</a>; </div>
<div class="line"><a name="l00118"></a><span class="lineno"><a class="code" href="classsf_1_1RenderStates.htm#ad4f79ecdd0c60ed0d24fbe555b221bd8"> 118</a></span> <span class="keyword">const</span> <a class="code" href="classsf_1_1Shader.htm" title="Shader class (vertex and fragment)">Shader</a>* <a class="code" href="classsf_1_1RenderStates.htm#ad4f79ecdd0c60ed0d24fbe555b221bd8" title="Shader.">shader</a>; </div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span> };</div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span> </div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span> } <span class="comment">// namespace sf</span></div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span> </div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span> </div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span> <span class="preprocessor">#endif // SFML_RENDERSTATES_HPP</span></div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="preprocessor"></span></div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span> </div>
</div><!-- fragment --></div><!-- contents -->
</div>
<div id="footer-container">
<div id="footer">
Copyright � Laurent Gomila ::
</div>
</div>
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-41898676-1', 'srchub.org');
ga('send', 'pageview');