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<title>PTypes: variant: object references</title>
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<p><a href="../index.html"><img src="title-21.png" width="253" height="39" alt="C++ Portable Types Library (PTypes) Version 2.1" border="0"></a>
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<p class="hpath"><a href="index.html">Top</a>: <a href="basic.html">Basic types</a>:
<a href="variant.html">variant</a>: Object references</p>
<p><br>
Variants can hold references to objects derived from <span class="lang">component</span>.
PTypes performs reference counting, so that assigning variants containing object
references can be considered safe: an object will only be destroyed when there
are no more references left to it. If you want to control the destruction of an
object 'manually', you can increment the reference count with <span class="lang">addref()</span>
before assigning a reference to a variant (see <a href="unknown.html">unknown
& component</a>). In this case, each call to <span class="lang">addref()</span>
should be balanced with a call to <span class="lang">release()</span>.</p>
<p>It should be noted that the reference counting mechanism has a potential flaw
which may lead to memory leaks. Consider two objects containing variants with
cross-referencing pointers to each other. The library can not keep track of such
circular references, and an attempt to free one of the objects will result in
destroying only one of them and leaving the other in the memory without any references
to it. This is a known problem and can be solved by either eliminating circular
references when designing data structures or by providing a complex memory 'garbage
collector' which keeps track of all object references in the program.</p>
<p class="seealso">See also: <a href="unknown.html">unknown & component</a>,
<a href="variant.typecasts.html">Assignments and typecasts</a>, <a href="variant.arrays.html">Arrays</a>,
<a href="variant.utils.html">Utilities</a> </p>
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