oo-70-245-1

oo-70-245-1 Commit Details


Date:2018-10-18 22:30:15 (5 years 11 months ago)
Author:Natalie Adams
Branch:master
Commit:7a54e90e5b07055639e9b0b77ad13a44898e80d8
Parents: 9133efac475f71a7cd7960929cbfbd9d4f914ee3
Message:adding comments

Changes:

File differences

TCP/Example1/server.cs
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public Server(IPAddress ip, int port = 5000)
{
server = new TcpListener(ip, port);
server.Start();
server.Start(); // Start listening on given IP and port
Console.WriteLine("Listening on {0} on port {1}", ip.ToString(), port);
s = server.AcceptSocket();
s = server.AcceptSocket(); // Accept the connection as a socket into s
}
public Server(int port = 5000) : this(IPAddress.Loopback, port) { }
byte[] buffer = new byte[1024];
byte[] pong = "pong".ToByteArray();
int k = s.Receive(buffer);
int k = s.Receive(buffer); // receive data from client
Console.WriteLine("Client sent - {0} - {1}", buffer.GetString(k), count);
Thread.Sleep(2000);
s.Send(pong);
s.Send(pong); // send data to client
Console.WriteLine("Sent to client - {0} - {1}", pong.GetString(pong.Length), count);
count++;
return true;
TCP/Example2/server.cs
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while (true)
{
s = server.AcceptSocket();
// spin up a new thread that handles
// incoming data from that client
// then loop to accept another connection
Thread t = new Thread(Respond);
t.Start(s);
}
TCP/Example3/server.cs
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{
Thread t = new Thread(handleConnection);
Socket client = server.AcceptSocket();
// Send the socket to the thread
// let the thread deal with incoming messages
// loop and accept the next connection and repeat
t.Start(client);
}
}
static void handleConnection(object socket)
{
// unbox/cast socket object type to a Socket type
Socket client = (Socket)socket;
Console.WriteLine("Connection accepted from {0}", client.RemoteEndPoint);

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