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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.IO; using Microsoft.Xna.Framework.Utilities; #endregion namespace Microsoft.Xna.Framework { public static class TitleContainer { #region Internal Static Properties static internal string Location { get ; private set ; } #endregion #region Static Constructor static TitleContainer() { Location = AppDomain.CurrentDomain.BaseDirectory; } #endregion #region Public Static Methods /// <summary> /// Returns an open stream to an exsiting file in the title storage area. /// </summary> /// <param name="name">The filepath relative to the title storage area.</param> /// <returns>A open stream or null if the file is not found.</returns> public static Stream OpenStream( string name) { string safeName = FileHelpers.NormalizeFilePathSeparators(name); if (Path.IsPathRooted(safeName)) { return File.OpenRead(safeName); } return File.OpenRead(Path.Combine(Location, safeName)); } #endregion } } |