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Root/src/Properties/AssemblyInfo.cs

using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
 
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FNA")]
[assembly: AssemblyDescription("Accuracy-focused XNA4 reimplementation for open platforms")]
#if DEBUG
[assembly: AssemblyConfiguration("Debug")]
#else
[assembly: AssemblyConfiguration("Release")]
#endif
[assembly: AssemblyCompany("Ethan \"flibitijibibo\" Lee")]
[assembly: AssemblyProduct("FNA")]
[assembly: AssemblyCopyright("Copyright (c) 2009-2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
 
// Allow the content pipeline assembly to access
// some of our internal helper methods that it needs.
[assembly: InternalsVisibleTo("MonoGame.Framework.Content.Pipeline")]
[assembly: InternalsVisibleTo("MonoGame.Framework.Net")]
 
// Mark the assembly as CLS compliant so it can be safely used in other .NET languages
[assembly: CLSCompliant(false)]
 
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
 
// The following GUID is for the ID of the typelib if this
// project is exposed to COM.
[assembly: Guid("81119db2-82a6-45fb-a366-63a08437b485")]
 
// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("16.02.02.0")]

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