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using System; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Resources; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle( "FNA" )] [assembly: AssemblyDescription( "Accuracy-focused XNA4 reimplementation for open platforms" )] #if DEBUG [assembly: AssemblyConfiguration( "Debug" )] #else [assembly: AssemblyConfiguration( "Release" )] #endif [assembly: AssemblyCompany( "Ethan \"flibitijibibo\" Lee" )] [assembly: AssemblyProduct( "FNA" )] [assembly: AssemblyCopyright( "Copyright (c) 2009-2016" )] [assembly: AssemblyTrademark( "" )] [assembly: AssemblyCulture( "" )] // Allow the content pipeline assembly to access // some of our internal helper methods that it needs. [assembly: InternalsVisibleTo( "MonoGame.Framework.Content.Pipeline" )] [assembly: InternalsVisibleTo( "MonoGame.Framework.Net" )] // Mark the assembly as CLS compliant so it can be safely used in other .NET languages [assembly: CLSCompliant( false )] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible( false )] // The following GUID is for the ID of the typelib if this // project is exposed to COM. [assembly: Guid( "81119db2-82a6-45fb-a366-63a08437b485" )] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // [assembly: AssemblyVersion( "16.02.02.0" )] |