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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework { /// <summary> /// The arguments to the <see cref="GraphicsDeviceManager.PreparingDeviceSettings"/> event. /// </summary> public class PreparingDeviceSettingsEventArgs : EventArgs { #region Public Properties /// <summary> /// The default settings that will be used in device creation. /// </summary> public GraphicsDeviceInformation GraphicsDeviceInformation { get ; private set ; } #endregion #region Public Constructor /// <summary> /// Create a new instance of the event. /// </summary> /// <param name="graphicsDeviceInformation">The default settings to be used in device creation.</param> public PreparingDeviceSettingsEventArgs(GraphicsDeviceInformation graphicsDeviceInformation) { GraphicsDeviceInformation = graphicsDeviceInformation; } #endregion } } |