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Root/src/PreparingDeviceSettingsEventArgs.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework
{
    /// <summary>
    /// The arguments to the <see cref="GraphicsDeviceManager.PreparingDeviceSettings"/> event.
    /// </summary>
    public class PreparingDeviceSettingsEventArgs : EventArgs
    {
        #region Public Properties
 
        /// <summary>
        /// The default settings that will be used in device creation.
        /// </summary>
        public GraphicsDeviceInformation GraphicsDeviceInformation
        {
            get;
            private set;
        }
 
        #endregion
 
        #region Public Constructor
 
        /// <summary>
        /// Create a new instance of the event.
        /// </summary>
        /// <param name="graphicsDeviceInformation">The default settings to be used in device creation.</param>
        public PreparingDeviceSettingsEventArgs(GraphicsDeviceInformation graphicsDeviceInformation)
        {
            GraphicsDeviceInformation = graphicsDeviceInformation;
        }
 
        #endregion
    }
}

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