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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ /* Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICENSE for details. */ #endregion #region Using Statements using System; using System.Diagnostics; using System.ComponentModel; using Microsoft.Xna.Framework.Design; #endregion namespace Microsoft.Xna.Framework { /// <summary> /// Describes a 2D-point. /// </summary> [Serializable] [TypeConverter( typeof (PointConverter))] [DebuggerDisplay( "{DebugDisplayString,nq}" )] public struct Point : IEquatable<Point> { #region Public Static Properties /// <summary> /// Returns a <see cref="Point"/> with coordinates 0, 0. /// </summary> public static Point Zero { get { return zeroPoint; } } #endregion #region Internal Properties internal string DebugDisplayString { get { return string .Concat( X.ToString(), " " , Y.ToString() ); } } #endregion #region Public Fields /// <summary> /// The x coordinate of this <see cref="Point"/>. /// </summary> public int X; /// <summary> /// The y coordinate of this <see cref="Point"/>. /// </summary> public int Y; #endregion #region Private Static Variables private static readonly Point zeroPoint = new Point(); #endregion #region Public Constructors /// <summary> /// Constructs a point with X and Y from two values. /// </summary> /// <param name="x">The x coordinate in 2d-space.</param> /// <param name="y">The y coordinate in 2d-space.</param> public Point( int x, int y) { this .X = x; this .Y = y; } #endregion #region Public Methods /// <summary> /// Compares whether current instance is equal to specified <see cref="Point"/>. /// </summary> /// <param name="other">The <see cref="Point"/> to compare.</param> /// <returns><c>true</c> if the instances are equal; <c>false</c> otherwise.</returns> public bool Equals(Point other) { return ((X == other.X) && (Y == other.Y)); } /// <summary> /// Compares whether current instance is equal to specified <see cref="Object"/>. /// </summary> /// <param name="obj">The <see cref="Object"/> to compare.</param> /// <returns><c>true</c> if the instances are equal; <c>false</c> otherwise.</returns> public override bool Equals( object obj) { return (obj is Point) && Equals((Point) obj); } /// <summary> /// Gets the hash code of this <see cref="Point"/>. /// </summary> /// <returns>Hash code of this <see cref="Point"/>.</returns> public override int GetHashCode() { return X ^ Y; } /// <summary> /// Returns a <see cref="String"/> representation of this <see cref="Point"/> in the format: /// {X:[<see cref="X"/>] Y:[<see cref="Y"/>]} /// </summary> /// <returns><see cref="String"/> representation of this <see cref="Point"/>.</returns> public override string ToString() { return ( "{X:" + X.ToString() + " Y:" + Y.ToString() + "}" ); } #endregion #region Public Static Operators /// <summary> /// Adds two points. /// </summary> /// <param name="value1">Source <see cref="Point"/> on the left of the add sign.</param> /// <param name="value2">Source <see cref="Point"/> on the right of the add sign.</param> /// <returns>Sum of the points.</returns> public static Point operator +(Point value1, Point value2) { return new Point(value1.X + value2.X, value1.Y + value2.Y); } /// <summary> /// Subtracts a <see cref="Point"/> from a <see cref="Point"/>. /// </summary> /// <param name="value1">Source <see cref="Point"/> on the left of the sub sign.</param> /// <param name="value2">Source <see cref="Point"/> on the right of the sub sign.</param> /// <returns>Result of the subtraction.</returns> public static Point operator -(Point value1, Point value2) { return new Point(value1.X - value2.X, value1.Y - value2.Y); } /// <summary> /// Multiplies the components of two points by each other. /// </summary> /// <param name="value1">Source <see cref="Point"/> on the left of the mul sign.</param> /// <param name="value2">Source <see cref="Point"/> on the right of the mul sign.</param> /// <returns>Result of the multiplication.</returns> public static Point operator *(Point value1, Point value2) { return new Point(value1.X * value2.X, value1.Y * value2.Y); } /// <summary> /// Divides the components of a <see cref="Point"/> by the components of another <see cref="Point"/>. /// </summary> /// <param name="source">Source <see cref="Point"/> on the left of the div sign.</param> /// <param name="divisor">Divisor <see cref="Point"/> on the right of the div sign.</param> /// <returns>The result of dividing the points.</returns> public static Point operator /(Point value1, Point value2) { return new Point(value1.X / value2.X, value1.Y / value2.Y); } /// <summary> /// Compares whether two <see cref="Point"/> instances are equal. /// </summary> /// <param name="a"><see cref="Point"/> instance on the left of the equal sign.</param> /// <param name="b"><see cref="Point"/> instance on the right of the equal sign.</param> /// <returns><c>true</c> if the instances are equal; <c>false</c> otherwise.</returns> public static bool operator ==(Point a, Point b) { return a.Equals(b); } /// <summary> /// Compares whether two <see cref="Point"/> instances are not equal. /// </summary> /// <param name="a"><see cref="Point"/> instance on the left of the not equal sign.</param> /// <param name="b"><see cref="Point"/> instance on the right of the not equal sign.</param> /// <returns><c>true</c> if the instances are not equal; <c>false</c> otherwise.</returns> public static bool operator !=(Point a, Point b) { return !a.Equals(b); } #endregion } } |