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Root/src/PlaneIntersectionType.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
 
/* Derived from code by the Mono.Xna Team (Copyright 2006).
 * Released under the MIT License. See monoxna.LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework
{
    /// <summary>
    /// Defines the intersection between a <see cref="Plane"/> and a bounding volume.
    /// </summary>
    public enum PlaneIntersectionType
    {
        /// <summary>
        /// There is no intersection, the bounding volume is in the negative half space of the plane.
        /// </summary>
        Front,
        /// <summary>
        /// There is no intersection, the bounding volume is in the positive half space of the plane.
        /// </summary>
        Back,
        /// <summary>
        /// The plane is intersected.
        /// </summary>
        Intersecting
    }
}

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