Root/
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.Collections; using System.Collections.Generic; #endregion namespace Microsoft.Xna.Framework.Media { public sealed class SongCollection : IEnumerable<Song>, IEnumerable, IDisposable { #region Public Properties public Song this [ int index] { get { return innerlist[index]; } } public int Count { get { return innerlist.Count; } } public bool IsDisposed { get ; private set ; } #endregion #region Private Variables private List<Song> innerlist; #endregion #region Internal Constructor internal SongCollection(List<Song> songs) { innerlist = songs; IsDisposed = false ; } #endregion #region Public Dispose Method public void Dispose() { innerlist.Clear(); IsDisposed = true ; } #endregion #region IEnumerable Methods public IEnumerator<Song> GetEnumerator() { return innerlist.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return innerlist.GetEnumerator(); } #endregion } } |