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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework { /// <summary> /// The settings used in creation of the graphics device. /// See <see cref="GraphicsDeviceManager.PreparingDeviceSettings"/>. /// </summary> public class GraphicsDeviceInformation { #region Public Properties /// <summary> /// The graphics adapter on which the graphics device will be created. /// </summary> /// <remarks> /// This is only valid on desktop systems where multiple graphics /// adapters are possible. Defaults to <see cref="GraphicsAdapter.DefaultAdapter"/>. /// </remarks> public GraphicsAdapter Adapter { get ; set ; } /// <summary> /// The requested graphics device feature set. /// </summary> public GraphicsProfile GraphicsProfile { get ; set ; } /// <summary> /// The settings that define how graphics will be presented to the display. /// </summary> public PresentationParameters PresentationParameters { get ; set ; } #endregion #region Public Methods public GraphicsDeviceInformation Clone() { return new GraphicsDeviceInformation() { Adapter = this .Adapter, GraphicsProfile = this .GraphicsProfile, PresentationParameters = this .PresentationParameters.Clone() }; } #endregion } } |