#region License
#endregion
namespace
Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines modes for addressing texels using texture coordinates that are outside of the range of 0.0 to 1.0.
/// </summary>
public
enum
TextureAddressMode
{
/// <summary>
/// Texels outside range will form the tile at every integer junction.
/// </summary>
Wrap,
/// <summary>
/// Texels outside range will be setted to color of 0.0 or 1.0 texel.
/// </summary>
Clamp,
/// <summary>
/// Same as <see cref="TextureAddressMode.Wrap"/> but tiles will also flipped at every integer junction.
/// </summary>
Mirror,
}
}