Root/
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { public class SamplerState : GraphicsResource { #region Public Properties public TextureAddressMode AddressU { get ; set ; } public TextureAddressMode AddressV { get ; set ; } public TextureAddressMode AddressW { get ; set ; } public TextureFilter Filter { get ; set ; } public int MaxAnisotropy { get ; set ; } public int MaxMipLevel { get ; set ; } public float MipMapLevelOfDetailBias { get ; set ; } #endregion #region Public SamplerState Presets public static readonly SamplerState AnisotropicClamp = new SamplerState( "SamplerState.AnisotropicClamp" , TextureFilter.Anisotropic, TextureAddressMode.Clamp, TextureAddressMode.Clamp, TextureAddressMode.Clamp ); public static readonly SamplerState AnisotropicWrap = new SamplerState( "SamplerState.AnisotropicWrap" , TextureFilter.Anisotropic, TextureAddressMode.Wrap, TextureAddressMode.Wrap, TextureAddressMode.Wrap ); public static readonly SamplerState LinearClamp = new SamplerState( "SamplerState.LinearClamp" , TextureFilter.Linear, TextureAddressMode.Clamp, TextureAddressMode.Clamp, TextureAddressMode.Clamp ); public static readonly SamplerState LinearWrap = new SamplerState( "SamplerState.LinearWrap" , TextureFilter.Linear, TextureAddressMode.Wrap, TextureAddressMode.Wrap, TextureAddressMode.Wrap ); public static readonly SamplerState PointClamp = new SamplerState( "SamplerState.PointClamp" , TextureFilter.Point, TextureAddressMode.Clamp, TextureAddressMode.Clamp, TextureAddressMode.Clamp ); public static readonly SamplerState PointWrap = new SamplerState( "SamplerState.PointWrap" , TextureFilter.Point, TextureAddressMode.Wrap, TextureAddressMode.Wrap, TextureAddressMode.Wrap ); #endregion #region Public Constructor public SamplerState() { Filter = TextureFilter.Linear; AddressU = TextureAddressMode.Wrap; AddressV = TextureAddressMode.Wrap; AddressW = TextureAddressMode.Wrap; MaxAnisotropy = 4; MaxMipLevel = 0; MipMapLevelOfDetailBias = 0.0f; } #endregion #region Private Constructor private SamplerState( string name, TextureFilter filter, TextureAddressMode addressU, TextureAddressMode addressV, TextureAddressMode addressW ) : this () { Name = name; Filter = filter; AddressU = addressU; AddressV = addressV; AddressW = addressW; } #endregion } } |