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Root/src/Graphics/States/FillMode.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// Defines options for filling the primitive.
    /// </summary>
    public enum FillMode
    {
        /// <summary>
        /// Draw solid faces for each primitive.
        /// </summary>
        Solid,
        /// <summary>
        /// Draw lines for each primitive.
        /// </summary>
        WireFrame
    }
}

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