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Root/src/Graphics/States/Blend.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// Defines a blend mode.
    /// </summary>
    public enum Blend
    {
        /// <summary>
        /// Each component of the color is multiplied by {1, 1, 1, 1}.
        /// </summary>
        One,
        /// <summary>
        /// Each component of the color is multiplied by {0, 0, 0, 0}.
        /// </summary>
        Zero,
        /// <summary>
        /// Each component of the color is multiplied by the source color.
        /// {Rs, Gs, Bs, As}, where Rs, Gs, Bs, As are color source values.
        /// </summary>
        SourceColor,
        /// <summary>
        /// Each component of the color is multiplied by the inverse of the source color.
        /// {1 - Rs, 1 - Gs, 1 - Bs, 1 - As}, where Rs, Gs, Bs, As are color source values.
        /// </summary>
        InverseSourceColor,
        /// <summary>
        /// Each component of the color is multiplied by the alpha value of the source.
        /// {As, As, As, As}, where As is the source alpha value.
        /// </summary>
        SourceAlpha,
        /// <summary>
        /// Each component of the color is multiplied by the inverse of the alpha value of the source.
        /// {1 - As, 1 - As, 1 - As, 1 - As}, where As is the source alpha value.
        /// </summary>
        InverseSourceAlpha,
        /// <summary>
        /// Each component color is multiplied by the destination color.
        /// {Rd, Gd, Bd, Ad}, where Rd, Gd, Bd, Ad are color destination values.
        /// </summary>
        DestinationColor,
        /// <summary>
        /// Each component of the color is multiplied by the inversed destination color.
        /// {1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad}, where Rd, Gd, Bd, Ad are color destination values.
        /// </summary>
        InverseDestinationColor,
        /// <summary>
        /// Each component of the color is multiplied by the alpha value of the destination.
        /// {Ad, Ad, Ad, Ad}, where Ad is the destination alpha value.
        /// </summary>
        DestinationAlpha,
        /// <summary>
        /// Each component of the color is multiplied by the inversed alpha value of the destination.
        /// {1 - Ad, 1 - Ad, 1 - Ad, 1 - Ad}, where Ad is the destination alpha value.
        /// </summary>
        InverseDestinationAlpha,
        /// <summary>
        /// Each component of the color is multiplied by a constant in the <see cref="GraphicsDevice.BlendFactor"/>.
        /// </summary>
        BlendFactor,
        /// <summary>
        /// Each component of the color is multiplied by a inversed constant in the <see cref="GraphicsDevice.BlendFactor"/>.
        /// </summary>
        InverseBlendFactor,
        /// <summary>
        /// Each component of the color is multiplied by either the alpha of the source color, or the inverse of the alpha of the source color, whichever is greater.
        /// {f, f, f, 1}, where f = min(As, 1 - As), where As is the source alpha value.
        /// </summary>
        SourceAlphaSaturation,
    }
}

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