#region License
#endregion
namespace
Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines sprite sort rendering options.
/// </summary>
public
enum
SpriteSortMode
{
/// <summary>
/// All sprites are drawing when <see cref="SpriteBatch.End"/> invokes, in order of draw call sequence. Depth is ignored.
/// </summary>
Deferred = 0,
/// <summary>
/// Each sprite is drawing at individual draw call, instead of <see cref="SpriteBatch.End"/>. Depth is ignored.
/// </summary>
Immediate = 1,
/// <summary>
/// Same as <see cref="SpriteSortMode.Deferred"/>, except sprites are sorted by texture prior to drawing. Depth is ignored.
/// </summary>
Texture = 2,
/// <summary>
/// Same as <see cref="SpriteSortMode.Deferred"/>, except sprites are sorted by depth in back-to-front order prior to drawing.
/// </summary>
BackToFront = 3,
/// <summary>
/// Same as <see cref="SpriteSortMode.Deferred"/>, except sprites are sorted by depth in front-to-back order prior to drawing.
/// </summary>
FrontToBack = 4
}
}