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Root/src/Graphics/SpriteEffects.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// Defines sprite visual options for mirroring.
    /// </summary>
    [Flags]
    public enum SpriteEffects
    {
        /// <summary>
        /// No options specified.
        /// </summary>
        None = 0,
        /// <summary>
        /// Render the sprite reversed along the X axis.
        /// </summary>
        FlipHorizontally = 1,
        /// <summary>
        /// Render the sprite reversed along the Y axis.
        /// </summary>
        FlipVertically = 2
    }
}

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