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#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Graphics { /// <summary> /// Defines sprite visual options for mirroring. /// </summary> [Flags] public enum SpriteEffects { /// <summary> /// No options specified. /// </summary> None = 0, /// <summary> /// Render the sprite reversed along the X axis. /// </summary> FlipHorizontally = 1, /// <summary> /// Render the sprite reversed along the Y axis. /// </summary> FlipVertically = 2 } } |