#region License
#endregion
namespace
Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines how vertex or index buffer data will be flushed during a SetData operation.
/// </summary>
public
enum
SetDataOptions
{
/// <summary>
/// The SetData can overwrite the portions of existing data.
/// </summary>
None = 0,
/// <summary>
/// The SetData will discard the entire buffer. A pointer to a new memory area is returned and rendering from the previous area do not stall.
/// </summary>
Discard = 1,
/// <summary>
/// The SetData operation will not overwrite existing data. This allows the driver to return immediately from a SetData operation and continue rendering.
/// </summary>
NoOverwrite = 2
}
}