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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// <summary> /// Defines if the previous content in a render target is preserved when it set on the graphics device. /// </summary> public enum RenderTargetUsage { /// <summary> /// The render target content will not be preserved. /// </summary> DiscardContents, /// <summary> /// The render target content will be preserved even if it is slow or requires extra memory. /// </summary> PreserveContents, /// <summary> /// The render target content might be preserved if the platform can do so without a penalty in performance or memory usage. /// </summary> PlatformContents } } |