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Root/src/Graphics/RenderTargetUsage.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// Defines if the previous content in a render target is preserved when it set on the graphics device.
    /// </summary>
    public enum RenderTargetUsage
    {
        /// <summary>
        /// The render target content will not be preserved.
        /// </summary>
        DiscardContents,
        /// <summary>
        /// The render target content will be preserved even if it is slow or requires extra memory.
        /// </summary>
        PreserveContents,
        /// <summary>
        /// The render target content might be preserved if the platform can do so without a penalty in performance or memory usage.
        /// </summary>
        PlatformContents
    }
}

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