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Root/src/Graphics/PresentationParameters.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    [Serializable]
    public class PresentationParameters
    {
        #region Public Properties
 
        public SurfaceFormat BackBufferFormat
        {
            get;
            set;
        }
 
        public int BackBufferHeight
        {
            get;
            set;
        }
 
        public int BackBufferWidth
        {
            get;
            set;
        }
 
        public Rectangle Bounds
        {
            get
            {
                return new Rectangle(0, 0, BackBufferWidth, BackBufferHeight);
            }
        }
 
        public IntPtr DeviceWindowHandle
        {
            get;
            set;
        }
 
        public DepthFormat DepthStencilFormat
        {
            get;
            set;
        }
 
        public bool IsFullScreen
        {
            get;
            set;
        }
 
        public int MultiSampleCount
        {
            get;
            set;
        }
 
        public PresentInterval PresentationInterval
        {
            get;
            set;
        }
 
        public DisplayOrientation DisplayOrientation
        {
            get;
            set;
        }
 
        public RenderTargetUsage RenderTargetUsage
        {
            get;
            set;
        }
 
        #endregion
 
        #region Public Constructors
 
        public PresentationParameters()
        {
            BackBufferFormat = SurfaceFormat.Color;
            BackBufferWidth = GraphicsDeviceManager.DefaultBackBufferWidth;
            BackBufferHeight = GraphicsDeviceManager.DefaultBackBufferHeight;
            DeviceWindowHandle = IntPtr.Zero;
            IsFullScreen = false; // FIXME: Is this the default?
            DepthStencilFormat = DepthFormat.None;
            MultiSampleCount = 0;
            PresentationInterval = PresentInterval.Default;
            DisplayOrientation = DisplayOrientation.Default;
            RenderTargetUsage = RenderTargetUsage.DiscardContents;
        }
 
        #endregion
 
        #region Public Methods
 
        public PresentationParameters Clone()
        {
            PresentationParameters clone = new PresentationParameters();
            clone.BackBufferFormat = BackBufferFormat;
            clone.BackBufferHeight = BackBufferHeight;
            clone.BackBufferWidth = BackBufferWidth;
            clone.DeviceWindowHandle = DeviceWindowHandle;
            clone.IsFullScreen = IsFullScreen;
            clone.DepthStencilFormat = DepthStencilFormat;
            clone.MultiSampleCount = MultiSampleCount;
            clone.PresentationInterval = PresentationInterval;
            clone.DisplayOrientation = DisplayOrientation;
            clone.RenderTargetUsage = RenderTargetUsage;
            return clone;
        }
 
        #endregion
    }
}

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