Root/
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// <summary> /// Defines how <see cref="GraphicsDevice.Present"/> updates the game window. /// </summary> public enum PresentInterval { /// <summary> /// Equivalent to <see cref="PresentInterval.One"/>. /// </summary> Default = 0, /// <summary> /// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than the screen refresh rate. /// </summary> One = 1, /// <summary> /// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than every second screen refresh. /// </summary> Two = 2, /// <summary> /// The driver updates the window client area immediately. Present operations might be affected immediately. There is no limit for framerate. /// </summary> Immediate = 3, } } |