#region License
#endregion
#region Using Statements
using
System;
#endregion
namespace
Microsoft.Xna.Framework.Graphics.PackedVector
{
/// <summary>
/// Packed vector type containing unsigned normalized values ranging from 0 to 1.
/// The x and z components use 5 bits, and the y component uses 6 bits.
/// </summary>
public
struct
Rgba1010102 : IPackedVector<
uint
>, IEquatable<Rgba1010102>, IPackedVector
{
#region Public Properties
/// <summary>
/// Gets and sets the packed value.
/// </summary>
[CLSCompliant(
false
)]
public
uint
PackedValue
{
get
{
return
packedValue;
}
set
{
packedValue = value;
}
}
#endregion
#region Private Variables
private
uint
packedValue;
#endregion
#region Public Constructors
/// <summary>
/// Creates a new instance of Rgba1010102.
/// </summary>
/// <param name="x">The x component</param>
/// <param name="y">The y component</param>
/// <param name="z">The z component</param>
/// <param name="w">The w component</param>
public
Rgba1010102(
float
x,
float
y,
float
z,
float
w)
{
packedValue = Pack(x, y, z, w);
}
/// <summary>
/// Creates a new instance of Rgba1010102.
/// </summary>
/// <param name="vector">
/// Vector containing the components for the packed vector.
/// </param>
public
Rgba1010102(Vector4 vector)
{
packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
#endregion
#region Public Methods
/// <summary>
/// Gets the packed vector in Vector4 format.
/// </summary>
/// <returns>The packed vector in Vector4 format</returns>
public
Vector4 ToVector4()
{
return
new
Vector4(
(
float
) (((packedValue >> 22) & 0x03FF) / 1023.0f),
(
float
) (((packedValue >> 12) & 0x03FF) / 1023.0f),
(
float
) (((packedValue >> 2) & 0x03FF) / 1023.0f),
(
float
) ((packedValue & 0x03) / 3.0f)
);
}
#endregion
#region IPackedVector Methods
/// <summary>
/// Sets the packed vector from a Vector4.
/// </summary>
/// <param name="vector">Vector containing the components.</param>
void
IPackedVector.PackFromVector4(Vector4 vector)
{
packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
#endregion
#region Public Static Operators and Override Methods
/// <summary>
/// Compares an object with the packed vector.
/// </summary>
/// <param name="obj">The object to compare.</param>
/// <returns>True if the object is equal to the packed vector.</returns>
public
override
bool
Equals(
object
obj)
{
return
(obj
is
Rgba1010102) && Equals((Rgba1010102) obj);
}
/// <summary>
/// Compares another Rgba1010102 packed vector with the packed vector.
/// </summary>
/// <param name="other">The Rgba1010102 packed vector to compare.</param>
/// <returns>True if the packed vectors are equal.</returns>
public
bool
Equals(Rgba1010102 other)
{
return
packedValue == other.packedValue;
}
/// <summary>
/// Gets a string representation of the packed vector.
/// </summary>
/// <returns>A string representation of the packed vector.</returns>
public
override
string
ToString()
{
return
ToVector4().ToString();
}
/// <summary>
/// Gets a hash code of the packed vector.
/// </summary>
/// <returns>The hash code for the packed vector.</returns>
public
override
int
GetHashCode()
{
return
packedValue.GetHashCode();
}
public
static
bool
operator
==(Rgba1010102 lhs, Rgba1010102 rhs)
{
return
lhs.packedValue == rhs.packedValue;
}
public
static
bool
operator
!=(Rgba1010102 lhs, Rgba1010102 rhs)
{
return
lhs.packedValue != rhs.packedValue;
}
#endregion
#region Private Static Pack Method
private
static
uint
Pack(
float
x,
float
y,
float
z,
float
w)
{
return
(
uint
) (
(((
int
) (MathHelper.Clamp(x, 0, 1) * 1023.0f) & 0x03FF) << 22) |
(((
int
) (MathHelper.Clamp(y, 0, 1) * 1023.0f) & 0x03FF) << 12) |
(((
int
) (MathHelper.Clamp(z, 0, 1) * 1023.0f) & 0x03FF) << 2) |
((
int
) (MathHelper.Clamp(w, 0, 1) * 3.0f) & 0x03)
);
}
#endregion
}
}