#region License
#endregion
#region Using Statements
using
System;
#endregion
namespace
Microsoft.Xna.Framework.Graphics.PackedVector
{
public
struct
NormalizedShort4 : IPackedVector<
ulong
>, IEquatable<NormalizedShort4>
{
#region Public Properties
[CLSCompliant(
false
)]
public
ulong
PackedValue
{
get
{
return
packedValue;
}
set
{
packedValue = value;
}
}
#endregion
#region Private Variables
private
ulong
packedValue;
#endregion
#region Public Constructors
public
NormalizedShort4(Vector4 vector)
{
packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
public
NormalizedShort4(
float
x,
float
y,
float
z,
float
w)
{
packedValue = Pack(x, y, z, w);
}
#endregion
#region Public Methods
public
Vector4 ToVector4()
{
const
float
maxVal = 0x7FFF;
return
new
Vector4(
((
short
) ((packedValue >> 0x00) & 0xFFFF)) / maxVal,
((
short
) ((packedValue >> 0x10) & 0xFFFF)) / maxVal,
((
short
) ((packedValue >> 0x20) & 0xFFFF)) / maxVal,
((
short
) ((packedValue >> 0x30) & 0xFFFF)) / maxVal
);
}
#endregion
#region IPackedVector Methods
void
IPackedVector.PackFromVector4(Vector4 vector)
{
packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
#endregion
#region Public Static Operators and Override Methods
public
static
bool
operator
!=(NormalizedShort4 a, NormalizedShort4 b)
{
return
!a.Equals(b);
}
public
static
bool
operator
==(NormalizedShort4 a, NormalizedShort4 b)
{
return
a.Equals(b);
}
public
override
bool
Equals(
object
obj)
{
return
(obj
is
NormalizedShort4) && Equals((NormalizedShort4) obj);
}
public
bool
Equals(NormalizedShort4 other)
{
return
packedValue.Equals(other.packedValue);
}
public
override
int
GetHashCode()
{
return
packedValue.GetHashCode();
}
public
override
string
ToString()
{
return
packedValue.ToString(
"X"
);
}
#endregion
#region Private Static Pack Method
private
static
ulong
Pack(
float
vectorX,
float
vectorY,
float
vectorZ,
float
vectorW)
{
const
float
maxPos = 0x7FFF;
const
float
minNeg = -maxPos;
return
(
(((
ulong
) MathHelper.Clamp((
float
) Math.Round(vectorX * maxPos), minNeg, maxPos) & 0xFFFF) << 0x00) |
(((
ulong
) MathHelper.Clamp((
float
) Math.Round(vectorY * maxPos), minNeg, maxPos) & 0xFFFF) << 0x10) |
(((
ulong
) MathHelper.Clamp((
float
) Math.Round(vectorZ * maxPos), minNeg, maxPos) & 0xFFFF) << 0x20) |
(((
ulong
) MathHelper.Clamp((
float
) Math.Round(vectorW * maxPos), minNeg, maxPos) & 0xFFFF) << 0x30)
);
}
#endregion
}
}