#region License
#endregion
#region Using Statements
using
System;
#endregion
namespace
Microsoft.Xna.Framework.Graphics.PackedVector
{
public
struct
NormalizedShort2 : IPackedVector<
uint
>, IEquatable<NormalizedShort2>
{
#region Public Properties
[CLSCompliant(
false
)]
public
uint
PackedValue
{
get
{
return
packedValue;
}
set
{
packedValue = value;
}
}
#endregion
#region Private Variables
private
uint
packedValue;
#endregion
#region Public Constructors
public
NormalizedShort2(Vector2 vector)
{
packedValue = Pack(vector.X, vector.Y);
}
public
NormalizedShort2(
float
x,
float
y)
{
packedValue = Pack(x, y);
}
#endregion
#region Public Methods
public
Vector2 ToVector2()
{
const
float
maxVal = 0x7FFF;
return
new
Vector2(
((
short
) (packedValue & 0xFFFF)) / maxVal,
((
short
) (packedValue >> 0x10)) / maxVal
);;
}
#endregion
#region IPackedVector Methods
void
IPackedVector.PackFromVector4(Vector4 vector)
{
packedValue = Pack(vector.X, vector.Y);
}
Vector4 IPackedVector.ToVector4()
{
const
float
maxVal = 0x7FFF;
return
new
Vector4(
((
short
) ((packedValue >> 0x00) & 0xFFFF)) / maxVal,
((
short
) ((packedValue >> 0x10) & 0xFFFF)) / maxVal,
0,
1
);
}
#endregion
#region Public Static Operators and Override Methods
public
static
bool
operator
!=(NormalizedShort2 a, NormalizedShort2 b)
{
return
!a.Equals(b);
}
public
static
bool
operator
==(NormalizedShort2 a, NormalizedShort2 b)
{
return
a.Equals(b);
}
public
override
bool
Equals(
object
obj)
{
return
(obj
is
NormalizedShort2) && Equals((NormalizedShort2) obj);
}
public
bool
Equals(NormalizedShort2 other)
{
return
packedValue.Equals(other.packedValue);
}
public
override
int
GetHashCode()
{
return
packedValue.GetHashCode();
}
public
override
string
ToString()
{
return
packedValue.ToString(
"X"
);
}
#endregion
#region Private Static Pack Method
private
static
uint
Pack(
float
vectorX,
float
vectorY)
{
const
float
maxPos = 0x7FFF;
const
float
minNeg = -maxPos;
return
(
((
uint
) ((
int
) MathHelper.Clamp((
float
) Math.Round(vectorX * maxPos), minNeg, maxPos) & 0xFFFF)) |
((
uint
) (((
int
) MathHelper.Clamp((
float
) Math.Round(vectorY * maxPos), minNeg, maxPos) & 0xFFFF) << 0x10))
);
}
#endregion
}
}