#region License
#endregion
#region Using Statements
using
System;
#endregion
namespace
Microsoft.Xna.Framework.Graphics.PackedVector
{
public
struct
NormalizedByte4 : IPackedVector<
uint
>, IEquatable<NormalizedByte4>
{
#region Public Properties
[CLSCompliant(
false
)]
public
uint
PackedValue
{
get
{
return
packedValue;
}
set
{
packedValue = value;
}
}
#endregion
#region Private Variables
private
uint
packedValue;
#endregion
#region Public Constructors
public
NormalizedByte4(Vector4 vector)
{
packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
public
NormalizedByte4(
float
x,
float
y,
float
z,
float
w)
{
packedValue = Pack(x, y, z, w);
}
#endregion
#region Public Methods
public
Vector4 ToVector4()
{
return
new
Vector4(
((
sbyte
) (packedValue & 0xFF)) / 127.0f,
((
sbyte
) ((packedValue >> 8) & 0xFF)) / 127.0f,
((
sbyte
) ((packedValue >> 16) & 0xFF)) / 127.0f,
((
sbyte
) ((packedValue >> 24) & 0xFF)) / 127.0f
);
}
#endregion
#region IPackedVector Methods
void
IPackedVector.PackFromVector4(Vector4 vector)
{
packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W);
}
#endregion
#region Public Static Operators and Override Methods
public
static
bool
operator
!=(NormalizedByte4 a, NormalizedByte4 b)
{
return
a.packedValue != b.packedValue;
}
public
static
bool
operator
==(NormalizedByte4 a, NormalizedByte4 b)
{
return
a.packedValue == b.packedValue;
}
public
override
bool
Equals(
object
obj)
{
return
(obj
is
NormalizedByte4) && Equals((NormalizedByte4) obj);
}
public
bool
Equals(NormalizedByte4 other)
{
return
packedValue == other.packedValue;
}
public
override
int
GetHashCode()
{
return
packedValue.GetHashCode();
}
public
override
string
ToString()
{
return
packedValue.ToString(
"X"
);
}
#endregion
#region Private Static Pack Method
private
static
uint
Pack(
float
x,
float
y,
float
z,
float
w)
{
return
(
((((
uint
) (MathHelper.Clamp(x, -1.0f, 1.0f) * 127.0f)) << 0) & 0x000000FF) |
((((
uint
) (MathHelper.Clamp(y, -1.0f, 1.0f) * 127.0f)) << 8) & 0x0000FF00) |
((((
uint
) (MathHelper.Clamp(z, -1.0f, 1.0f) * 127.0f)) << 16) & 0x00FF0000) |
((((
uint
) (MathHelper.Clamp(w, -1.0f, 1.0f) * 127.0f)) << 24) & 0xFF000000)
);
}
#endregion
}
}