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Root/src/Graphics/PackedVector/NormalizedByte2.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework.Graphics.PackedVector
{
    public struct NormalizedByte2 : IPackedVector<ushort>, IEquatable<NormalizedByte2>
    {
        #region Public Properties
 
        [CLSCompliant(false)]
        public ushort PackedValue
        {
            get
            {
                return packedValue;
            }
            set
            {
                packedValue = value;
            }
        }
 
        #endregion
 
        #region Private Variables
 
        private ushort packedValue;
 
        #endregion
 
        #region Public Constructors
 
        public NormalizedByte2(Vector2 vector)
        {
            packedValue = Pack(vector.X, vector.Y);
        }
 
        public NormalizedByte2(float x, float y)
        {
            packedValue = Pack(x, y);
        }
 
        #endregion
 
        #region Public Methods
 
        public Vector2 ToVector2()
        {
            return new Vector2(
                ((sbyte) (packedValue & 0xFF)) / 127.0f,
                ((sbyte) ((packedValue >> 8) & 0xFF)) / 127.0f
            );
        }
 
        #endregion
 
        #region IPackedVector Methods
 
        void IPackedVector.PackFromVector4(Vector4 vector)
        {
            packedValue = Pack(vector.X, vector.Y);
        }
 
        Vector4 IPackedVector.ToVector4()
        {
            return new Vector4(ToVector2(), 0.0f, 1.0f);
        }
 
        #endregion
 
        #region Public Static Operators and Override Methods
 
        public static bool operator !=(NormalizedByte2 a, NormalizedByte2 b)
        {
            return a.packedValue != b.packedValue;
        }
 
        public static bool operator ==(NormalizedByte2 a, NormalizedByte2 b)
        {
            return a.packedValue == b.packedValue;
        }
 
        public override bool Equals(object obj)
        {
            return (obj is NormalizedByte2) && Equals((NormalizedByte2) obj);
        }
 
        public bool Equals(NormalizedByte2 other)
        {
            return packedValue == other.packedValue;
        }
 
        public override int GetHashCode()
        {
            return packedValue.GetHashCode();
        }
 
        public override string ToString()
        {
            return packedValue.ToString("X");
        }
 
        #endregion
 
        #region Private Static Pack Method
 
        private static ushort Pack(float x, float y)
        {
            return (ushort) (
                ((((ushort) (MathHelper.Clamp(x, -1.0f, 1.0f) * 127.0f)) << 0) & 0x00FF) |
                ((((ushort) (MathHelper.Clamp(y, -1.0f, 1.0f) * 127.0f)) << 8) & 0xFF00)
            );
        }
 
        #endregion
    }
}

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