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Root/src/Graphics/ModelMeshPartCollection.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    public sealed class ModelMeshPartCollection : ReadOnlyCollection<ModelMeshPart>
    {
        #region Public Constructor
 
        public ModelMeshPartCollection(IList<ModelMeshPart> list) : base(list)
        {
        }
 
        #endregion
 
        #region Enumerator
 
        public new Enumerator GetEnumerator()
        {
            return new Enumerator(this);
        }
 
        public struct Enumerator : IEnumerator<ModelMeshPart>
        {
            private readonly ModelMeshPartCollection collection;
            private int position;
 
            internal Enumerator(ModelMeshPartCollection collection)
            {
                this.collection = collection;
                position = -1;
            }
 
 
            /// <summary>
            /// Gets the current element in the ModelMeshCollection.
            /// </summary>
            public ModelMeshPart Current
            {
                get
                {
                    return collection[position];
                }
            }
 
            /// <summary>
            /// Advances the enumerator to the next element of the ModelMeshCollection.
            /// </summary>
            public bool MoveNext()
            {
                position += 1;
                return (position < collection.Count);
            }
 
            /// <summary>
            /// Immediately releases the unmanaged resources used by this object.
            /// </summary>
            public void Dispose()
            {
            }
 
            object IEnumerator.Current
            {
                get
                {
                    return collection[position];
                }
            }
 
            void IEnumerator.Reset()
            {
                position = -1;
            }
        }
 
        #endregion
    }
}

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