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Root/src/Graphics/ModelBone.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System.Collections.Generic;
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// Represents bone data for a model.
    /// </summary>
    public sealed class ModelBone
    {
        #region Public Properties
 
        /// <summary>
        /// Gets a collection of bones that are children of this bone.
        /// </summary>
        public ModelBoneCollection Children
        {
            get;
            private set;
        }
 
        /// <summary>
        /// Gets the index of this bone in the Bones collection.
        /// </summary>
        public int Index
        {
            get;
            internal set;
        }
 
        /// <summary>
        /// Gets the name of this bone.
        /// </summary>
        public string Name
        {
            get;
            internal set;
        }
 
        /// <summary>
        /// Gets the parent of this bone.
        /// </summary>
        public ModelBone Parent
        {
            get;
            internal set;
        }
 
        /// <summary>
        /// Gets or sets the matrix used to transform this bone relative to its parent
        /// bone.
        /// </summary>
        public Matrix Transform
        {
            get;
            set;
        }
 
        #endregion
 
        #region Internal Properties
 
        /// <summary>
        /// Transform of this node from the root of the model not from the parent
        /// </summary>
        internal Matrix ModelTransform
        {
            get;
            set;
        }
 
        #endregion
 
        #region Private Variables
 
        private List<ModelBone> children = new List<ModelBone>();
        private List<ModelMesh> meshes = new List<ModelMesh>();
 
        #endregion
 
        #region Public Constructor
 
        public ModelBone()
        {
            Children = new ModelBoneCollection(new List<ModelBone>());
            meshes = new List<ModelMesh>();
        }
 
        #endregion
 
        #region Internal Methods
 
        internal void AddMesh(ModelMesh mesh)
        {
            meshes.Add(mesh);
        }
 
        internal void AddChild(ModelBone modelBone)
        {
            children.Add(modelBone);
            Children = new ModelBoneCollection(children);
        }
 
        #endregion
    }
}

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