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Root/src/Graphics/Effect/StockEffects/SpriteEffect.cs

#region File Description
//-----------------------------------------------------------------------------
// SpriteEffect.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// The default effect used by SpriteBatch.
    /// </summary>
    internal class SpriteEffect : Effect
    {
        #region Effect Parameters
 
        EffectParameter matrixParam;
 
        #endregion
 
        #region Methods
 
 
        /// <summary>
        /// Creates a new SpriteEffect.
        /// </summary>
        public SpriteEffect(GraphicsDevice device)
            : base(device, Resources.SpriteEffect)
        {
            CacheEffectParameters();
        }
 
 
        /// <summary>
        /// Creates a new SpriteEffect by cloning parameter settings from an existing instance.
        /// </summary>
        protected SpriteEffect(SpriteEffect cloneSource)
            : base(cloneSource)
        {
            CacheEffectParameters();
        }
 
 
        /// <summary>
        /// Creates a clone of the current SpriteEffect instance.
        /// </summary>
        public override Effect Clone()
        {
            return new SpriteEffect(this);
        }
 
 
        /// <summary>
        /// Looks up shortcut references to our effect parameters.
        /// </summary>
        void CacheEffectParameters()
        {
            matrixParam = Parameters["MatrixTransform"];
        }
 
 
        /// <summary>
        /// Lazily computes derived parameter values immediately before applying the effect.
        /// </summary>
        protected internal override void OnApply()
        {
            Viewport viewport = GraphicsDevice.Viewport;
 
            Matrix projection = Matrix.CreateOrthographicOffCenter(0, viewport.Width, viewport.Height, 0, 0, 1);
            Matrix halfPixelOffset = Matrix.CreateTranslation(-0.5f, -0.5f, 0);
 
            matrixParam.SetValue(halfPixelOffset * projection);
        }
 
 
        #endregion
    }
}

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