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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { public sealed class EffectPass { #region Public Properties public string Name { get ; private set ; } public EffectAnnotationCollection Annotations { get ; private set ; } #endregion #region Private Variables private Effect parentEffect; private uint pass; #endregion #region Internal Constructor internal EffectPass( string name, EffectAnnotationCollection annotations, Effect parent, uint passIndex ) { Name = name; Annotations = annotations; parentEffect = parent; pass = passIndex; } #endregion #region Public Methods public void Apply() { parentEffect.OnApply(); parentEffect.INTERNAL_applyEffect(pass); } #endregion } } |