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Root/src/Graphics/Effect/EffectParameterClass.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// Defines classes for effect parameters and shader constants.
    /// </summary>
    public enum EffectParameterClass
    {
        /// <summary>
        /// Scalar class type.
        /// </summary>
        Scalar,
        /// <summary>
        /// Vector class type.
        /// </summary>
        Vector,
        /// <summary>
        /// Matrix class type.
        /// </summary>
        Matrix,
        /// <summary>
        /// Class type for textures, shaders or strings.
        /// </summary>
        Object,
        /// <summary>
        /// Structure class type.
        /// </summary>
        Struct
    }
}

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