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Root/src/Graphics/Effect/EffectAnnotationCollection.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System.Collections;
using System.Collections.Generic;
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    public sealed class EffectAnnotationCollection : IEnumerable<EffectAnnotation>, IEnumerable
    {
        #region Public Properties
 
        public int Count
        {
            get
            {
                return elements.Count;
            }
        }
 
        public EffectAnnotation this[int index]
        {
            get
            {
                return elements[index];
            }
        }
 
        public EffectAnnotation this[string name]
        {
            get
            {
                foreach (EffectAnnotation elem in elements)
                {
                    if (name.Equals(elem.Name))
                    {
                        return elem;
                    }
                }
                return null; // FIXME: ArrayIndexOutOfBounds? -flibit
            }
        }
 
        #endregion
 
        #region Private Variables
 
        private List<EffectAnnotation> elements;
 
        #endregion
 
        #region Internal Constructor
 
        internal EffectAnnotationCollection(List<EffectAnnotation> value)
        {
            elements = value;
        }
 
        #endregion
 
        #region Public Methods
 
        public List<EffectAnnotation>.Enumerator GetEnumerator()
        {
            return elements.GetEnumerator();
        }
 
        #endregion
 
        #region IEnumerator Methods
 
        IEnumerator System.Collections.IEnumerable.GetEnumerator()
        {
            return elements.GetEnumerator();
        }
 
        IEnumerator<EffectAnnotation> System.Collections.Generic.IEnumerable<EffectAnnotation>.GetEnumerator()
        {
            return elements.GetEnumerator();
        }
 
        #endregion
    }
}

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