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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System.Collections; using System.Collections.Generic; #endregion namespace Microsoft.Xna.Framework.Graphics { public sealed class EffectAnnotationCollection : IEnumerable<EffectAnnotation>, IEnumerable { #region Public Properties public int Count { get { return elements.Count; } } public EffectAnnotation this [ int index] { get { return elements[index]; } } public EffectAnnotation this [ string name] { get { foreach (EffectAnnotation elem in elements) { if (name.Equals(elem.Name)) { return elem; } } return null ; // FIXME: ArrayIndexOutOfBounds? -flibit } } #endregion #region Private Variables private List<EffectAnnotation> elements; #endregion #region Internal Constructor internal EffectAnnotationCollection(List<EffectAnnotation> value) { elements = value; } #endregion #region Public Methods public List<EffectAnnotation>.Enumerator GetEnumerator() { return elements.GetEnumerator(); } #endregion #region IEnumerator Methods IEnumerator System.Collections.IEnumerable.GetEnumerator() { return elements.GetEnumerator(); } IEnumerator<EffectAnnotation> System.Collections.Generic.IEnumerable<EffectAnnotation>.GetEnumerator() { return elements.GetEnumerator(); } #endregion } } |