#region License
#endregion
namespace
Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines formats for depth-stencil buffer.
/// </summary>
public
enum
DepthFormat
{
/// <summary>
/// Depth-stencil buffer will not be created.
/// </summary>
None,
/// <summary>
/// 16-bit depth buffer.
/// </summary>
Depth16,
/// <summary>
/// 24-bit depth buffer.
/// </summary>
Depth24,
/// <summary>
/// 32-bit depth-stencil buffer. Where 24-bit depth and 8-bit for stencil used.
/// </summary>
Depth24Stencil8
}
}