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Root/src/Graphics/CubeMapFace.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// Defines the faces in a cube map for the <see cref="TextureCube"/> class.
    /// </summary>
    public enum CubeMapFace
    {
        /// <summary>
        /// Positive X face in the cube map.
        /// </summary>
        PositiveX,
        /// <summary>
        /// Negative X face in the cube map.
        /// </summary>
        NegativeX,
        /// <summary>
        /// Positive Y face in the cube map.
        /// </summary>
        PositiveY,
        /// <summary>
        /// Negative Y face in the cube map.
        /// </summary>
        NegativeY,
        /// <summary>
        /// Positive Z face in the cube map.
        /// </summary>
        PositiveZ,
        /// <summary>
        /// Negative Z face in the cube map.
        /// </summary>
        NegativeZ
    }
}

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