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#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Graphics { /// <summary> /// Defines the buffers for clearing when calling <see cref="GraphicsDevice.Clear"/> operation. /// </summary> [Flags] public enum ClearOptions { /// <summary> /// Color buffer. /// </summary> Target = 1, /// <summary> /// Depth buffer. /// </summary> DepthBuffer = 2, /// <summary> /// Stencil buffer. /// </summary> Stencil = 4 } } |