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Root/src/GameWindow.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
using System.ComponentModel;
 
using Microsoft.Xna.Framework.Input;
#endregion
 
namespace Microsoft.Xna.Framework
{
    public abstract class GameWindow
    {
        #region Public Properties
 
        [DefaultValue(false)]
        public abstract bool AllowUserResizing
        {
            get;
            set;
        }
 
        public abstract Rectangle ClientBounds
        {
            get;
        }
 
        public abstract DisplayOrientation CurrentOrientation
        {
            get;
        }
 
        public abstract IntPtr Handle
        {
            get;
        }
 
        public abstract string ScreenDeviceName
        {
            get;
        }
 
        public string Title
        {
            get
            {
                return _title;
            }
            set
            {
                if (_title != value)
                {
                    SetTitle(value);
                    _title = value;
                }
            }
        }
 
        /// <summary>
        /// Determines whether the border of the window is visible.
        /// </summary>
        /// <exception cref="System.NotImplementedException">
        /// Thrown when trying to use this property on an unsupported platform.
        /// </exception>
        public virtual bool IsBorderlessEXT
        {
            get
            {
                return false;
            }
            set
            {
                throw new NotImplementedException();
            }
        }
 
        #endregion
 
        #region Private Variables
 
        private string _title;
 
        #endregion
 
        #region Protected Constructors
 
        protected GameWindow()
        {
        }
 
        #endregion
 
        #region Events
 
        public event EventHandler<EventArgs> ClientSizeChanged;
        public event EventHandler<EventArgs> OrientationChanged;
        public event EventHandler<EventArgs> ScreenDeviceNameChanged;
 
        #endregion
 
        #region Public Methods
 
        public abstract void BeginScreenDeviceChange(bool willBeFullScreen);
 
        public abstract void EndScreenDeviceChange(
            string screenDeviceName,
            int clientWidth,
            int clientHeight
        );
 
        public void EndScreenDeviceChange(string screenDeviceName)
        {
            EndScreenDeviceChange(
                screenDeviceName,
                ClientBounds.Width,
                ClientBounds.Height
            );
        }
 
        #endregion
 
        #region Protected Methods
 
        protected void OnActivated()
        {
        }
 
        protected void OnClientSizeChanged()
        {
            if (ClientSizeChanged != null)
            {
                ClientSizeChanged(this, EventArgs.Empty);
            }
        }
 
        protected void OnDeactivated()
        {
        }
 
        protected void OnOrientationChanged()
        {
            if (OrientationChanged != null)
            {
                OrientationChanged(this, EventArgs.Empty);
            }
        }
 
        protected void OnPaint()
        {
        }
 
        protected void OnScreenDeviceNameChanged()
        {
            if (ScreenDeviceNameChanged != null)
            {
                ScreenDeviceNameChanged(this, EventArgs.Empty);
            }
        }
 
        protected internal abstract void SetSupportedOrientations(
            DisplayOrientation orientations
        );
 
        protected abstract void SetTitle(string title);
 
        #endregion
    }
}

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