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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.ComponentModel; using Microsoft.Xna.Framework.Input; #endregion namespace Microsoft.Xna.Framework { public abstract class GameWindow { #region Public Properties [DefaultValue( false )] public abstract bool AllowUserResizing { get ; set ; } public abstract Rectangle ClientBounds { get ; } public abstract DisplayOrientation CurrentOrientation { get ; } public abstract IntPtr Handle { get ; } public abstract string ScreenDeviceName { get ; } public string Title { get { return _title; } set { if (_title != value) { SetTitle(value); _title = value; } } } /// <summary> /// Determines whether the border of the window is visible. /// </summary> /// <exception cref="System.NotImplementedException"> /// Thrown when trying to use this property on an unsupported platform. /// </exception> public virtual bool IsBorderlessEXT { get { return false ; } set { throw new NotImplementedException(); } } #endregion #region Private Variables private string _title; #endregion #region Protected Constructors protected GameWindow() { } #endregion #region Events public event EventHandler<EventArgs> ClientSizeChanged; public event EventHandler<EventArgs> OrientationChanged; public event EventHandler<EventArgs> ScreenDeviceNameChanged; #endregion #region Public Methods public abstract void BeginScreenDeviceChange( bool willBeFullScreen); public abstract void EndScreenDeviceChange( string screenDeviceName, int clientWidth, int clientHeight ); public void EndScreenDeviceChange( string screenDeviceName) { EndScreenDeviceChange( screenDeviceName, ClientBounds.Width, ClientBounds.Height ); } #endregion #region Protected Methods protected void OnActivated() { } protected void OnClientSizeChanged() { if (ClientSizeChanged != null ) { ClientSizeChanged( this , EventArgs.Empty); } } protected void OnDeactivated() { } protected void OnOrientationChanged() { if (OrientationChanged != null ) { OrientationChanged( this , EventArgs.Empty); } } protected void OnPaint() { } protected void OnScreenDeviceNameChanged() { if (ScreenDeviceNameChanged != null ) { ScreenDeviceNameChanged( this , EventArgs.Empty); } } protected internal abstract void SetSupportedOrientations( DisplayOrientation orientations ); protected abstract void SetTitle( string title); #endregion } } |