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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.IO; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Input; #endregion namespace Microsoft.Xna.Framework { internal static class FNAPlatform { #region Static Constructor static FNAPlatform() { /* I suspect you may have an urge to put an #if in here for new * FNAPlatform implementations. * * DON'T. * * Determine this at runtime, or load dynamically. * No amount of whining will get me to budge on this. * -flibit */ // Environment.GetEnvironmentVariable("FNA_PLATFORM_BACKEND"); CreateWindow = SDL2_FNAPlatform.CreateWindow; DisposeWindow = SDL2_FNAPlatform.DisposeWindow; BeforeInitialize = SDL2_FNAPlatform.BeforeInitialize; RunLoop = SDL2_FNAPlatform.RunLoop; CreateGLDevice = SDL2_FNAPlatform.CreateGLDevice; CreateALDevice = SDL2_FNAPlatform.CreateALDevice; SetPresentationInterval = SDL2_FNAPlatform.SetPresentationInterval; GetGraphicsAdapters = SDL2_FNAPlatform.GetGraphicsAdapters; GetKeyFromScancode = SDL2_KeyboardUtil.GetKeyFromScancode; StartTextInput = SDL2.SDL.SDL_StartTextInput; StopTextInput = SDL2.SDL.SDL_StopTextInput; GetMouseState = SDL2_FNAPlatform.GetMouseState; SetMousePosition = SDL2.SDL.SDL_WarpMouseInWindow; OnIsMouseVisibleChanged = SDL2_FNAPlatform.OnIsMouseVisibleChanged; GetGamePadCapabilities = SDL2_FNAPlatform.GetGamePadCapabilities; GetGamePadState = SDL2_FNAPlatform.GetGamePadState; SetGamePadVibration = SDL2_FNAPlatform.SetGamePadVibration; GetGamePadGUID = SDL2_FNAPlatform.GetGamePadGUID; SetGamePadLightBar = SDL2_FNAPlatform.SetGamePadLightBar; GetStorageRoot = SDL2_FNAPlatform.GetStorageRoot; IsStoragePathConnected = SDL2_FNAPlatform.IsStoragePathConnected; ShowRuntimeError = SDL2_FNAPlatform.ShowRuntimeError; TextureDataFromStream = SDL2_FNAPlatform.TextureDataFromStream; SavePNG = SDL2_FNAPlatform.SavePNG; Log = Console.WriteLine; AppDomain.CurrentDomain.ProcessExit += SDL2_FNAPlatform.ProgramExit; SDL2_FNAPlatform.ProgramInit(); } #endregion #region Public Static Methods public static void UnhookLogger() { Log = Console.WriteLine; } public static Action< string > Log; public delegate GameWindow CreateWindowFunc(); public static readonly CreateWindowFunc CreateWindow; public delegate void DisposeWindowFunc(GameWindow window); public static readonly DisposeWindowFunc DisposeWindow; public delegate void BeforeInitializeFunc(); public static readonly BeforeInitializeFunc BeforeInitialize; public delegate void RunLoopFunc(Game game); public static readonly RunLoopFunc RunLoop; public delegate IGLDevice CreateGLDeviceFunc( PresentationParameters presentationParameters ); public static readonly CreateGLDeviceFunc CreateGLDevice; public delegate IALDevice CreateALDeviceFunc(); public static readonly CreateALDeviceFunc CreateALDevice; public delegate void SetPresentationIntervalFunc(PresentInterval interval); public static readonly SetPresentationIntervalFunc SetPresentationInterval; public delegate GraphicsAdapter[] GetGraphicsAdaptersFunc(); public static readonly GetGraphicsAdaptersFunc GetGraphicsAdapters; public delegate Keys GetKeyFromScancodeFunc(Keys scancode); public static readonly GetKeyFromScancodeFunc GetKeyFromScancode; public delegate void StartTextInputFunc(); public static readonly StartTextInputFunc StartTextInput; public delegate void StopTextInputFunc(); public static readonly StopTextInputFunc StopTextInput; public delegate void GetMouseStateFunc( out int x, out int y, out ButtonState left, out ButtonState middle, out ButtonState right, out ButtonState x1, out ButtonState x2 ); public static readonly GetMouseStateFunc GetMouseState; public delegate void SetMousePositionFunc( IntPtr window, int x, int y ); public static readonly SetMousePositionFunc SetMousePosition; public delegate void OnIsMouseVisibleChangedFunc( bool visible); public static readonly OnIsMouseVisibleChangedFunc OnIsMouseVisibleChanged; public delegate GamePadCapabilities GetGamePadCapabilitiesFunc( int index); public static readonly GetGamePadCapabilitiesFunc GetGamePadCapabilities; public delegate GamePadState GetGamePadStateFunc( int index, GamePadDeadZone deadZoneMode ); public static readonly GetGamePadStateFunc GetGamePadState; public delegate bool SetGamePadVibrationFunc( int index, float leftMotor, float rightMotor ); public static readonly SetGamePadVibrationFunc SetGamePadVibration; public delegate string GetGamePadGUIDFunc( int index); public static readonly GetGamePadGUIDFunc GetGamePadGUID; public delegate void SetGamePadLightBarFunc( int index, Color color); public static readonly SetGamePadLightBarFunc SetGamePadLightBar; public delegate string GetStorageRootFunc(); public static readonly GetStorageRootFunc GetStorageRoot; public delegate bool IsStoragePathConnectedFunc( string path); public static readonly IsStoragePathConnectedFunc IsStoragePathConnected; public delegate void ShowRuntimeErrorFunc( string title, string message); public static readonly ShowRuntimeErrorFunc ShowRuntimeError; public delegate void TextureDataFromStreamFunc( Stream stream, out int width, out int height, out byte [] pixels, int reqWidth = -1, int reqHeight = -1, bool zoom = false ); public static readonly TextureDataFromStreamFunc TextureDataFromStream; public delegate void SavePNGFunc( Stream stream, int width, int height, int imgWidth, int imgHeight, byte [] data ); public static readonly SavePNGFunc SavePNG; #endregion } } |