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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework { /// <summary> /// Defines the orientation of the display. /// </summary> [Flags] public enum DisplayOrientation { /// <summary> /// The default orientation. /// </summary> Default = 0, /// <summary> /// The display is rotated counterclockwise into a landscape orientation. Width is greater than height. /// </summary> LandscapeLeft = 1, /// <summary> /// The display is rotated clockwise into a landscape orientation. Width is greater than height. /// </summary> LandscapeRight = 2, /// <summary> /// The display is rotated as portrait, where height is greater than width. /// </summary> Portrait = 4 } } |