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Root/src/DisplayOrientation.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework
{
    /// <summary>
    /// Defines the orientation of the display.
    /// </summary>
    [Flags]
    public enum DisplayOrientation
    {
        /// <summary>
        /// The default orientation.
        /// </summary>
        Default = 0,
        /// <summary>
        /// The display is rotated counterclockwise into a landscape orientation. Width is greater than height.
        /// </summary>
        LandscapeLeft = 1,
        /// <summary>
        /// The display is rotated clockwise into a landscape orientation. Width is greater than height.
        /// </summary>
        LandscapeRight = 2,
        /// <summary>
        /// The display is rotated as portrait, where height is greater than width.
        /// </summary>
        Portrait = 4
    }
}

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