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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ /* Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework { /// <summary> /// Defines how the <see cref="Curve"/> value is determined for position before first point or after the end point on the <see cref="Curve"/>. /// </summary> public enum CurveLoopType { /// <summary> /// The value of <see cref="Curve"/> will be evaluated as first point for positions before the beginning and end point for positions after the end. /// </summary> Constant, /// <summary> /// The positions will wrap around from the end to beginning of the <see cref="Curve"/> for determined the value. /// </summary> Cycle, /// <summary> /// The positions will wrap around from the end to beginning of the <see cref="Curve"/>. /// The value will be offset by the difference between the values of first and end <see cref="CurveKey"/> multiplied by the wrap amount. /// If the position is before the beginning of the <see cref="Curve"/> the difference will be subtracted from its value; otherwise the difference will be added. /// </summary> CycleOffset, /// <summary> /// The value at the end of the <see cref="Curve"/> act as an offset from the same side of the <see cref="Curve"/> toward the opposite side. /// </summary> Oscillate, /// <summary> /// The linear interpolation will be performed for determined the value. /// </summary> Linear } } |