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Root/src/Content/ContentSerializerCollectionItemNameAttribute.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    /// <summary>
    /// This is used to specify the XML element name to use for each item in a collection.
    /// </summary>
    [AttributeUsage(AttributeTargets.Class)]
    public sealed class ContentSerializerCollectionItemNameAttribute : Attribute
    {
        #region Public Properties
 
        /// <summary>
        /// The XML element name to use for each item in the collection.
        /// </summary>
        public string CollectionItemName
        {
            get;
            private set;
        }
 
        #endregion
 
        #region Public Constructor
 
        /// <summary>
        /// Creates an instance of the attribute.
        /// </summary>
        /// <param name="collectionItemName">The XML element name to use for each item in the collection.</param>
        public ContentSerializerCollectionItemNameAttribute(string collectionItemName)
        {
            CollectionItemName = collectionItemName;
        }
 
        #endregion
    }
}

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