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Root/src/Content/ContentSerializerAttribute.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)]
    public sealed class ContentSerializerAttribute : Attribute
    {
        #region Public Properties
 
        public bool AllowNull
        {
            get;
            set;
        }
 
        /// <summary>
        /// Returns the overriden XML element name or the default "Item".
        /// </summary>
        public string CollectionItemName
        {
            get
            {
                // Return the default if unset.
                if (string.IsNullOrEmpty(collectionItemName))
                {
                    return "Item";
                }
 
                return collectionItemName;
            }
            set
            {
                collectionItemName = value;
            }
        }
 
        public string ElementName
        {
            get;
            set;
        }
 
        public bool FlattenContent
        {
            get;
            set;
        }
 
        /// <summary>
        /// Returns true if the default CollectionItemName value was overridden.
        /// </summary>
        public bool HasCollectionItemName
        {
            get
            {
                return !string.IsNullOrEmpty(collectionItemName);
            }
        }
 
        public bool Optional
        {
            get;
            set;
        }
 
        public bool SharedResource
        {
            get;
            set;
        }
 
        #endregion
 
        #region Private Variables
 
        private string collectionItemName;
 
        #endregion
 
        #region Public Constructor
 
        /// <summary>
        /// Creates an instance of the attribute.
        /// </summary>
        public ContentSerializerAttribute()
        {
            AllowNull = true;
        }
 
        #endregion
 
        #region Public Clone Method
 
        public ContentSerializerAttribute Clone()
        {
            ContentSerializerAttribute clone = new ContentSerializerAttribute();
            clone.AllowNull = AllowNull;
            clone.collectionItemName = collectionItemName;
            clone.ElementName = ElementName;
            clone.FlattenContent = FlattenContent;
            clone.Optional = Optional;
            clone.SharedResource = SharedResource;
            return clone;
        }
 
        #endregion
    }
}

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