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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ /* Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICENSE for details. */ #endregion #region Using Statements using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework.Content { class VertexBufferReader : ContentTypeReader<VertexBuffer> { #region Protected Read Method protected internal override VertexBuffer Read( ContentReader input, VertexBuffer existingInstance ) { VertexDeclaration declaration = input.ReadRawObject<VertexDeclaration>(); int vertexCount = ( int ) input.ReadUInt32(); byte [] data = input.ReadBytes(vertexCount * declaration.VertexStride); VertexBuffer buffer = new VertexBuffer( input.GraphicsDevice, declaration, vertexCount, BufferUsage.None ); buffer.SetData(data); return buffer; } #endregion } } |