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Root/src/Content/ContentReaders/TimeSpanReader.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    internal class TimeSpanReader : ContentTypeReader<TimeSpan>
    {
        #region Internal Constructor
 
        internal TimeSpanReader()
        {
        }
 
        #endregion
 
        #region Protected Read Method
 
        protected internal override TimeSpan Read(
            ContentReader input,
            TimeSpan existingInstance
        ) {
            /* Could not find any information on this really but from
             * all the searching it looks like the constructor of number
             * of ticks is long so I have placed that here for now.
             * long is a Int64 so we read with 64
             * <Duration>PT2S</Duration>
             */
            return new TimeSpan(input.ReadInt64());
        }
 
        #endregion
    }
}

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