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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework.Content { internal class TextureCubeReader : ContentTypeReader<TextureCube> { #region Protected Read Method protected internal override TextureCube Read( ContentReader reader, TextureCube existingInstance ) { TextureCube textureCube = null ; SurfaceFormat surfaceFormat = (SurfaceFormat) reader.ReadInt32(); int size = reader.ReadInt32(); int levels = reader.ReadInt32(); if (existingInstance == null ) { textureCube = new TextureCube( reader.GraphicsDevice, size, levels > 1, surfaceFormat ); } else { textureCube = existingInstance; } for ( int face = 0; face < 6; face += 1) { for ( int i = 0; i < levels; i += 1) { int faceSize = reader.ReadInt32(); byte [] faceData = reader.ReadBytes(faceSize); textureCube.SetData< byte >( (CubeMapFace) face, i, null , faceData, 0, faceSize ); } } return textureCube; } #endregion } } |